Aceris
6410
I see you’ve worked on a project as it approaches release before!
newbrof
6411
I watched the “What I Liked” video, and I think I am going to get a PS4 copy now. It’s everywhere half price already, I think the greater bugs should be fixed. From the videos, I get the impression that there are really great side quests in it, where you go down a deep rabbit hole. I like that.
I think I should watch the didn’t like video, next.
Oh, at least on the PC it’s definitely worth half-price for sure. Lots of fun to be had if your expectations are modest. Even on the PS4 you should get your money’s worth.
Short summary of his didn’t like video:
- The game is so full of bugs you can’t possibly hope for it to be fixed to a satisfactory degree. You should be prepared for it. A lot of the game is about glitching software and AI so he goes at length to explain how the game is broken can be explained as an artistic choice. That’s a half-hour joke basically.
- Basically whole combat design is poor. Early on he discovered a tactic that allowed him to beat every encounter in a very boring and predictable manner. He didn’t even put any points in character progression to make it work. I’ve used completely different tactic but I can confirm that combat balance is not there at all. You can put all the skillpoints into a specific playstyle and it would still be less effective than some obvious tricks.
Oh, no doubt, the game has serious flaws. Like, OMG WTF were they thinking type of flaws. That being said, I found it possible to if not ignore then at least set aside a lot of the crap and just run around Night City loosely following missions and stuff and having a lot of fun. I played for something like 167 hours and certainly got my money’s worth. But yes, the game itself is, shall we say, not a sterling example of the game developer’s art.
stusser
6416
Hah, can you imagine if they tried to charged for it?
A $15 used copy plus the free upgrade should be quite a nice deal.
I hope the major expansion is quest content and doesn’t have them trying to shoehorn things like police chases in somewhere they don’t work…
Great interview about an aspect that has been mostly overlooked in favour of the drama but that heavily contributes to making C77 so brilliant for me
I think my very first disappointment in CP2077 was when I took off my clothes and then looked down to see that… I was still wearing clothes.
So I’m not sure they’re really qualified to opine on the matter.
Yes, I suppose the interview would be more interesting to people who don’t mind not being able to run around with their dick out.
I had the opposite problem. In addition, my character turned bald every time I looked into the mirror.
Can’t wait for this game to come out of Early Access.
My feelings about this game remain pretty much the same as they were when I first played it. I am impressed by the things that the team accomplished, and sad about the things that they could have done but for whatever reasons did not do. It remains for me very much a diamond in the rough.
Great interview, when does this game come out? /s
I would have avoided any of these interviews maybe until the next major revision to fix all the technical and gameplay issues. T-posing from my car, being spring-boarded hundreds of meters when I run into a wall, the entirely pointless food system, the third-person cubist perspective and skill branches which bordered on useless (swimming!) really turned what could have been a great game into a mediocre to okay game.
So much potential! I do agree with armchair theorists that trying to release so many versions simultaneously while supporting last generation hardware really hurt them.
The stuff they talk about, that they worked on, has been in the game since release…And the stuff you mention like T-posing is afaik fixed (though I didn’t experience it on PC even at launch, admittedly I played on fairly highend machine).
Obviously they still have lot of work ahead of them to improve the game overall. But I like seeing passionate and talented people talking about their craft even if the launch was catastrophically messed up in various ways.
3rd person was super broken (and not available) when the game first came out and forcing it would look like this:
jsnell
6427
Cyberpunk is not 3p game at all though, and it’s pretty clear it was never meant to be one given how uncompromising it is around using 1p for creating immersion. That’s one of the things I love most about the game. “3p was not available and broken when the game came out” is implying that they’ve now added support for it, has that really happened?
Complaining about how some modder moving the camera makes for odd graphical artifacts is like complaining that a invulnerability mod makes the game too easy. It’s really not a flaw of the game.
I think the video shows that V’s model does not match to an ordinary character model in the game. V does not show up in mirrors normally. Why they decided to take this approach is a mystery.
The only place where the lack of effective third-person type visuals is a real issue (for me at least) is when it would be a appropriate for cinematic reasons, and when you are looking in mirrors, though that is not strictly speaking a third-person thing really.