Daggerfall Unity

September builds are up now:

Forum announcement Updated Builds September 2018
Lengthy Details for the Update

… I can’t see any technical roadblocks between now and reaching parity with classic Daggerfall sometime in the next several months. All of the really challenging problems are solved and the bulk of features are now in reasonable working order. From here it’s just an incremental run to the end as all the missing pieces come together.

Thanks for the reminder, Howler. I just tried this and HOLY CRAP did the memories come flooding back. Can’t wait to play more.

I hope the vengeance sample is still loud as hell!

It freaking better be.

I also forgot how great that simple opening cinematic is.

October updates posted today:

New Builds Announcement
Updated Roadmap

Yum!

Is this using the original music? It won’t be the same without.

It’s an open-source engine revamp, not a remake. It uses the original game files.

I think a big barrier is the creation of art, IMO. There are more hobby game engines out there than there is art to fill them all with.

/scratches head

This one is gotten waaay farther than I thought it would. It appears that the team somehow managed to stay on the right side of the project interest:project completion curve. I’ll think I give this a quick run-through to fill up my VENGEANCE reserves.

While it’s getting closer to completion, here’s a player that does a lot of videos trying out mods, texture packs, and demoing bits of gameplay:

Due to all the new stuff squeezed in this month, they did another October build release:

Announcement for October 29 Build Update
Download Builds

Daaaaammnnn.

May builds are up:

Announcement for May Builds
Downloads
Roadmap and Status

Now available (still free) on GOG for everyone.

Wow, this looks pretty darn fantastic.

I considered posting here but preferred a 13 year necro!

Neat thing about this release is that someone attached a bunch of cool mods to the base DF Unity build. So it’s pre-modded and ready to go for all of you lazy gits out there!

Oh that’s very cool!

I’ll wait for feedback in this thread from someone who has tried it. I can’t even go back to Morrowind because I dislike the combat so much compared to Oblivion and Skyrim. So even though I’ve never played Daggerfall, I can’t imagine that it has better combat than Morrowind.

Edit: Ok, I take that back after reading some of the forums. It sounds like they have modded in controller support. So maybe combat is better than Morrowind after all.

This is the type of competition amongst digital gaming stores I would like to see more of. Here GOG did something admittedly small, but nonetheless very cool that Steam and other stores do not offer.