What’s this? Each weapon has a special move or something? How do you activate it?
How do you use it? I haven’t figured that part out. You hold down LB and then RT?
After you 2hand the weapon (Y) you hold LB to get into the special weapon stance. While holding LB using either RB or RT will use a special ability which consumes mana (FP).
Ah yes, just tried it. Nice! I guess it’s a quick swap to 2-hand, shield knock, then strike, then back to 1H plus shield.
Hell yea. Adds a bit more depth to combat.
I’ve only used the abilites for long and broad sword.
Psyched to see what other weapons can do.
Yeah, the shield breaker skill is fantastic. I was sparring with the shield and pike guy, and was have trouble getting any damage on him. Switched to two-handed, broke his shield, smashed him! I take a couple of hits each time, but I can kill him pretty reliably now. Starting to run out of stamina, so pumping endurance a bit from now on. Now have a Raw Longsword +2. It still outpaces the normal longsword even though Raw doesn’t scale, but I can see a time will come when I’ll want to do something different.
Got the cell key, got the ring, heading to the fat winged knight dude to see what happens. This could be bad! I’m hoping there’s a bonfire down here somewhere…
Oh man, I just rush those guys and kill them before they can transform. I accidentally did it to the one on top of the high wall, and now every time I have to go past the one on the roof I’m sprinting over and mashing L1.
Everything feels kind of slow and sticky after Bloodborne. Maybe I’ll give OoK another try or two today…
Wow, I must have glossed over the tutorial message about this. Can’t wait to try it.
My pyro character could easily get over there and dispatch him before it changed, but the knight usually fails for some reason (done it once in about 8 attempts). Now I just run past them. Besides, I’ve found the shortcut back to the first bonfire. I haven’t taken on the fat winged knight yet, but instead went down the stairs and found a large archway with an ominous looking room. There are half a dozen signs on the floor saying “beware beast”. So yes, goodbye accumulated souls! It was nice knowing you…
nb. I’m only joking about the souls, I only have about 900.
Me too. I don’t think there was a tutorial message about it.
Thanks @Scott_Dobros. Looking it up online, my starting axe for the pyromancer has the special ability of “Warcry”, that should be an interesting one.
There was indeed a message about it, just after the “fountain” in the tutorial area, where the two undead are to your right, it mentions something about it. I tried it, and nothing much seemed to happen with the knight, so I ignored it. :)
That’s where I stopped last night as well. Finding that elevator and shortcut back to the original bonfire. It’s funny that after hanging onto all the souls early on before the firelink shrine, ever since then I haven’t been able to bank hardly any souls at all. I always get greedy and never go back, and end up losing them all. But I know from previous Souls games that this should be fine. I’m sure I’ll catch up on Souls later.
I did manage to get just enough that I can use the longbow now. So my last act last night before logging off was to use the longbow on the dragon and collect the loot in the area he was guarding.
It’s too bad I have nowhere near the stats to use any of the weapons I found there.
I hadn’t even considered trying that! How many dozens of arrows did that take? I just dashed in and grabbed them one at a time! Managed to get them all without too much singeing.
I think I bought 99 wood arrows when I first got to the fire shrine and couldn’t spend all my souls after leveling up and going to the vendor, I think the dragon took almost all 99 arrows before he got irritated enough.
Yeah it takes a bunch of god damn arrows.
Good job Krok just running in there! I was too much of a coward.
Edit: how you guys liking the opening area? Def has an Undead Burg vibe, ya?
Yeah I’m enjoying the atmosphere a lot.
Second try with Vordt, got him down to about 20% health, but that second phase is brutal. I think I know how though…
Oh yes, the glorious feeling of victory - I missed it! :)
And a bonfire, such a welcome sight. Right, do I take on the knights or head through the giant door? Hmmm let’s see? Pain or discovery? I’m going with the latter…
It’s extremely Undead Burg, which I know very well because I’ve played DS1 like 4 times and never got past Blighttown (although I did somehow get to and past the Butterfly once).
I still feel like the Undead Burg is probably the best opening level of any game ever. I like how the Wall of Lothric messes with the formulae a bit, by branching off in different directions almost immediately, and forcing you down more narrow/perilous paths.
It feels like you are thrown into the hot water a lot quicker.
It does. But it’s so much more lush. There’s so much more detail on everything. Like in the Undead burg, they had a couple of rooms with chairs and tables, and a couple of areas with barrels. In this one, there’s a whole lot more barrels, and tables and chairs and shelves and lamps and odds and ends that make it feel more recent victim of an apocalyptic event compared to DS1, where the event felt like it might have taken place centuries ago. The castle walls and roof tiles, and architecture in general looks much more interesting. That fat knight that circles the fire, he’s surrounded by fresh dead bodies that look recently dead.
The colors palette is similar to DS1, but also much more vivid somehow. And I do love how all these towers and rooms all interconnect, and you unlock shortcuts. They also use height really well. When you get on the roof where you see that one guy who turns into a late version of Iudex, it feels like this is a dead end side area, but it turns out to be the main way to go, down the side of a building, climbing down long ladders and feeling vertigo when fighting near dangerous ledges.
You summed it up perfectly.
The grand Lothric Stairs, where you fight all the skeleton knights leading to Vordt, is my favorite part of that level. It highlights how they’re able to really expand the scale of the environment.
I was a bit letdown by the area that follows, but the grandeur of the High Wall has me excited for what’s to come.