Dawn of Discovery: Anno 1404


#745

Yea, saw the discussion board. Seems like Steam forgot to include keys for the sale. I have to launch directly from the folder.

Edit: Thanks for pointing out the Steam discussion thread. Kind of weird that they do not have the keys ready.


#746

Same for me. If you uninstall the venice expansion you can play vanilla without the error though.


#747

Game still holds up well , 9 years later! And one thing for sure its tighter focus makes it actually more enjoyable.

Grow them apples!


#748

I started briefly this morning, just to see if it ran properly. I got to the main menu just fine.

What to play?

Quickstart
Continuing game
Campaign
Scenario

Those seem to be my options. I assume Campaign? Then there are three difficulty levels. For someone who just wants to relax, I assume Easy is the way to go? Or could Medium be a fairly relaxing play session as well?

Or is the campaign terrible and I should be hitting Quickstart or something?


#749

Campaign on Easy, thats the main story / tutorial all in one.

Soon you will be enjoying them dates and milk.


#750

Yeah, I highly recommend the Campaign on Easy if you are looking for a relaxing building experience. It’s a long campaign that slowly and smartly unfolds all the elements of the game while telling you a story.


#751

Nice. Thanks! I haven’t played one of these city builders since I played Caesar 3 at launch back in … 1998, I think, so it’s been a while. Wow 20 years!


#752

Friendly reminder that combat is the worst part of Anno games. It’s not a huge part of the game but it is there.


#753

Which is why I pretty much always just do a custom game with no enemies. Game still soaks up plenty of hours as a laid back non-competitive builder.


#754

No worries, I probably won’t get that far.

I had the same thing happen in Caesar 3. All the reviews warned of the lackluster combat portion of the game, but I never got to the part of the campaign with combat. I had some issues with my little delivery guys and how they delivered resources across my businesses/residences, and there were some kind of pathfinding issues. So I never got far enough to get to the combat. It was still a fun game though.


#755

Most likely those “issues” were “features” that just weren’t explained very well. Yay, walkers!

(I love those games, so don’t @ me, city-building bros.)


#756

Possibly! I never really understood the path I was supposed to setup for those walkers. I just noticed they didn’t go to certain parts of my cities, which had me constantly trying to tinker, but I could never figure out how not to have walker-free paths that never got visited.


#757

Which is why I never liked the games much. It was more about making a path for walkers than it was about making a city. You didn’t want city blocks, but a road without intersections.


#758

I’m trying to play this game, but either I’m missing something fundamental, or something is broken. To wit:

I’m playing the tutorial, completed the first build the cathedral mission, now I’m supporting the crusades.

I’ve built a hemp farm and a weaver, I have 16 hemp in my warehouse, but my weaver isn’t doing anything. I keep seeing the hemp accumulate, and the weaver was built right next to an existing road (I have even deleted the weaver & relocated it), but nothing I seem to do wants to get the hemp from the warehouse to the weaver.

Any ideas / suggestions?


#759

You see you’re little warehouse guys right. Where are they going when they walk around? The weaver is covered by the warehouse right?


#760

I watched those guys for like 10 minutes and they do everything but go to the weaver, so I thought, why don’t I just move it onto a corner lot with roads on two sides and presto it worked.

Sigh.

Is there a good way to tell what “front” is on a building? The hemp / cider farms have very particular paths in between the fencelines, but not sure about other buildings.


#761

It’s been a while since I’ve played 1404, but I’m 99% confident there’s no front to the buildings. I suspect you just moved it within the radius of the market building.


#762

There’s no real front to a build. You need it on the road though and you need it to be within the radius of the warehouse. If you click on the warehouse, I believe it shows which buildings it’s reaching, maybe highlighted in green. It’s also important the road is touching that building or they won’t go do it. I’ve done that on accident before, like was a just off on the reach of the road.


#763

Stupid question. I have a copy of Dawn of Discovery Gold… are the original campaign scenarios in Venice? Or do I have to launch the base game to do the original content, and then switch to Venice to do the new content?


#764

The main game has the campaign that can be considered as the “in game tutorial”. Its 8 or 9 chapters long.

The scenarios of the main game can be accessed in the Venice version through classic scenarios tab on the scenarios screen.