Deep Rock Galactic (now out of early access!)

the overall theme is about working with heavy machinery deep in the mines of Hoxxes

YES! YESSSSSS!

Oh… release date Thursday October 8th , still ok! YES!!!

– PATCH NOTES —

NEW MISSION: ON-SITE REFINING

Management has a new thirst: Liquid Morkite. They are sending you in alongside an On-Site Refinery to fill. Locate the Liquid Morkite wells and hook them up to orbital-insertion industrial Pumpjacks, connect them to the refinery by building huge, winding pipelines, and pump those deposits dry! Oh, and the good people down in RnD even felt generous enough to build in a handy way to use the pipelines for quick, easy, and SAFE* traversal.

*Check the clause 3.15 of your contract to read more about the company’s definition of “safe”.

NEW MISSION: ESCORT DUTY

In this heavily combat-focused mission you are sent in to obtain a mysterious Ommoran Heartstone! Only the specially built autonomous Drilldozer can make it through the outer shell of the Ommoran and reveal the prize inside: The priceless Ommoran Heartstone. The Drilldozer will land at a safe distance, and then automatically home in on the Ommoran. Your job is to keep the dang thing safe and fueled as it digs its way towards the objective. Guard it with your life, Miners!
NEW ASSIGNMENT: ROUGHNECKS AT WORK

This new Assignment serves as a crash course in how to safely complete the new missions and make it back alive - and will reward you with some fancy new headwear on completion. What’s not to love?

NEW COSMETICS

Attention, fashion freaks! The new fall collection has just dropped with a beautiful selection of new Beards, Headwear, and Hairdos! 27 new Cosmetics have been added to the Shop, 11 new Cosmetics can be forged with Matrix Cores, and 1 new Headwear will be rewarded by completing the new assignment.

NEW DLC: ROUGHNECK PACK

If you really want to rough it up, the new Roughneck Pack has you covered. Spice up your looks with four new sets of unique armor (one per class), new helmets, and new Paintjobs. This pack is squarely aimed at those that can’t be bothered dressing up as a space marine, and just want to get stuck into the hard work at hand! Finally, show off those figurative guns - as well as that choice selection of tattoos you’ve kept under wraps for so long!

On top of the Armors, the pack comes with two unique helmets, as well as a new Paintjob for Bosco and your Pickaxe.

RANDOMIZE COSMETIC IN WARDROBE

Talking about fashion…if you are one of those persons who can’t decide which helmet to wear or how to style your beard or maybe you are just too afraid to try something new and daring, well….we got great news for you: The Wardrobe has been equipped with new Randomize buttons - Full Outfit as well per Category. Trying out new and unexpected combos has never been easier!
ASSIGNMENT BOARD VISUAL OVERHAUL

DRG just invested in a better Assignment Board. Enjoy a fancy and more intuitive layout as you select your next assignment!

THROW MECHANIC CHANGES

CONTROLS: When carrying gems and other heavy items you can now throw on both [LEFT AND RIGHT MOUSE BUTTON] on PC or [LEFT AND RIGHT TRIGGER] on XBox. We made this change to accommodate the Fuel Canister (used in the Escort Duty mission) which is carried like a gem but also has functionality like a weapon or tool. In the future we could imagine having you find other tools and weapons that could be used in a similar way.

AUTO CANCEL THROW: If you do not release the throw button after reaching max throwing power the throw will auto-cancel after a short time.
WEAPON BALANCE

DEEPCORE 40MM PGL

  • Increased base armor breaking to 100%
  • Incendiary Compound mod direct damage reduction now affects armor breaking as well
  • Moved some of the area of effect bonus from the “Nails + Tape” mod to the base weapon
  • Made the Max Ammo stat include the round in the launcher since there is no magazine size stat for this weapon

Hyper Propellant Overclock

  • Increased direct damage bonus
  • Modified crosshair when OC is equipped
  • Now has its own impact effects and trail

RJ250 Compound Overclock

  • Made the knockback from the OC fall off more the further away you are from the explosion center
  • Improved the control a player has over the angle at which they will be launched

“THUNDERHEAD” HEAVY AUTOCANNON
Combat Mobility Overclock

  • Increased the movement speed bonus
  • Added an accuracy bonus
  • Replaced damage penalty with a reduced magazine capacity

LMG SENTRY GUN PLATFORM

  • Base damage increased from 5 to 6

Modification Tweaks

  • Gemini system now comes with 90 extra ammo
  • Defender system damage bonus changed from percentage to a flat +5

PHEROMONE CANISTER

  • Pheromone-affected enemies are now 50% more attractive

NEW SHOUTS

New dwarf-shouts have been added. Primarily focused on the new missions of course, but we’ve also been doing pickups for missing Laserpointer shouts, and added several new Rock and Stone shouts to the mix as well!

NEW MILESTONES AND ACHIEVEMENTS

New Mission Types obviously means new Milestones, as well as two new achievements - one for each Mission Type.
COMMUNITY REQUEST

- Gunk Seeds and Ebonuts used in some of the Secondary Objectives have gotten more lights added to them, making them easier to spot in the dark.

MISC.

  • Overhauled the Assignment Board interface
  • [COMMUNITY REQUEST] Added more variety to cave generation across all mission types
    - [COMMUNITY REQUEST] Added light to Gunkseed and Ebonuts to make them a bit easier to locate
  • Added a new model for the mineral bucket
  • Added two new achievements for the new mission types
  • Added 27 new Cosmetics to The Shop
  • Added 11 new Cosmetics that can be forged with Matrix Cores
  • Added one new Headwear as a completion reward for a new Assignment
  • Added icons to certain objects that were missing them on the Laserpointer display
  • Added animation for Bosco when he drops something he is carrying
  • Added Mini M.U.L.E. descriptions to the Laserpointer
  • Added the ability to abort a throw by making the force reset if you hold down throw for a couple of seconds
  • Added Duration stat to a number of grenades missing the stat
  • Added Area stat to a couple of grenades missing it
  • Bosco now resets to follow the player if they get grabbed or downed
  • Bosco now throws objects he is carrying towards the player if he is close enough, rather than dropping them carelessly at his location
  • Bosco’s head hologram now only disappears when he stops down the task he is commanded to do
  • Bosco should now find minerals in a more consistent range around where you point
  • Slightly increased the amount of Morkite spawned in Deep Dives with Collect Morkite as the secondary objective
  • Selecting an overclock in the Equipment Terminal now close the overclock menu
  • Increased the warning sound of Low Oxygen a bit
  • Oxygen hint now shows everytime you begin a mission with the Low Oxygen warning mutator
    - Decreased the leg count spawned per Mini M.U.L.E. from 4 to 3
  • Improved the manner we carve space for the Salvage Mission Escape Pod to be part of cave generation, making the placement of it look more natural
  • Improved the spawning logic of Mini M.U.L.E. so they are only placed on rock
    - Improved the spawning of Mini M.U.L.E. legs. For instance, they no longer spawn in black ice
    - Improved sandstorms and earthquakes to now also affect the movement speed of enemies
  • Improved the stagger animation to now be based on the stagger duration
  • Improved the manner several objects are appearing on the Laserpointer display
  • Improved the movement of the M.U.L.E.
  • Improved the skin tone shader
  • Improved Bosco’s ability to navigate to objects he is ordered to pick up
  • Improved the model of the “Bulldog” Heavy Revolver
  • Improved the animation of the flexing Victory Pose
  • Machine Events no longer explode when near a Drop Pod as we have improved the spawning logic to prevent them from spawning in locations that block entry to the Drop Pod
  • Tweaked the audio on the Tutorial loading screen
  • Tweaked the screaming sound of the Glyphid Oppressor
  • Tweaked the audio of the Korlok Tyrant Weed
  • Tweaked Laserpointer sounds
  • Tweaked the flare impact sound
  • Tweaked the sound when unlocking a new biome

That patch is still 9 days away right? :(

Also @BrianRubin , congrats! Did you do this solo or in a team?

9-29-2020 11-03-55 AM

It’s in experimental branch, that’s why they put it out there.

I was on a team with some higher level players, might try it solo though.

ie5bdwtd42x31

Update 32 drops on October 22nd.

I’ll wait to Update 33 to come back, it’s supposed to have some new biome.

Today is the day! 2 new game modes!

Lots of fixes and buffs!

PHEROMONE CANISTER

  • Pheromone-affected enemies are now 50% more attractive

I did the Escort Mission first time Solo Hazard 3 in the Dense Biozone as a Gunner and well…

The mission was…very tense. Going in blind I almost lost, and it was also an explosive infestation, and worst yet Molly actually bugged out halfway through the mission and no longer operated. It remained stuck in a fixed position and didn’t answer any summons. I was able to still deposit items in it but it never moved from its position.

So when I called the Dropship I thought that was it. Time would run out, the ships gates would never open because Molly remained stuck 140 meters away, and I would be left to die.

Turns out at 10 seconds left on the timer the dropship gates auto-open no matter what, with or without Molly boarding, and you can escape. I had no ammo and was just rope sliding over enemies having Bosco and the mech friend (who I had to kill, but once repaired joined me) destroy everything until then.

I need to play this more - so many games and so little time!

The Eternal Truth

So I think the On-Site Refining mission can be ‘logistically challenging’. You have to lay down pipe and it can be a bit finnicky, but I applaud the devs for doing something like this. It totally fits.

I only got to play a little last night. Dropped in on some friends doing a refining mission during the last part. I didn’t get to lay any pipe but I did grind and pound a lot of pipe. There were a lot of double entendres.

( ͡° ͜ʖ ͡°)

Its wonderful!

Did a solo mission to learn the ropes and not be the weakest link on the team, when I co-ops later.

A team engineer or driller are musts as you gotta get a path in place to lay the pipe.

Some more observations On-Site Refining.

So the veins where you need to build the pipes toward don’t show up on your map and must be scouted so you don’t build in the wrong direction, but you can always deconstruct pipe segments in case you mess up, but this opens up the idea of someone on a team building pipes to nowhere. However, you can also place the extractors on the veins prior to laying pipe to have a visual reference on the HUD when marking.

And you have to build three separate pipe routes and their orientation on the platform relative to the three veins should be considered to be the most efficient.

Also only one person can lay a new segment on each pipe route at any given time. Whoever frobs the end point first. I played a game where the pipe layer kept changing hands (probably because the other two pipe routes were already complete) Optimally one person lays the pipe while another builds the pipe.

You can route pipes through a drillers tunnel or on top of engineer platforms which is pretty important on complex cave networks. This is probably the most team composition critical mission type in the game.

The vast bulk of the mission is setting up the pipe network. Once you start the refining process it is just a matter of repairs as bugs actually attack pipe segments and stop the process. Multiple pipe segments can be damaged along a single route.

One of the cool things is you can ‘grind’ on the pipes for automatic movement similar to riding zip lines except pipes can go up and down and turn. Fun.

The Heartstone mission is also a lot of fun, these 2 new game modes are just fantastic.

Halloween has arrived, free Horned Horror mask if you log on.

— PATCH NOTES ----

HALLOWEEN EVENT ACTIVATED

  • New headware available: Horned Horror
  • Increased chance of encountering Haunted Cave Mutator
  • The Spacerig dressed up for Halloween
  • Planet Hoxxes got infected by Pumpkins

Oh helllll naaaaw!

I will be laying pipe tonight, if anyone wants to join. Wholesome fun for 4!

( ͡° ͜ʖ ͡°)