I have bought cosmetics before in games where loot visuals aren’t a thing (e.g. Overwatch, League of Legends). I’ve also had games where I bought packages that included currency I used on cosmetics (Lost Ark). To me, buying cosmetics in a game where loot (and the appearance thereof) is such a big part of the core game experience sends very strange to me.
But I’ve been around plenty of players (especially in Lost Ark) where they don’t just buy one outfit, but have to have seemingly every new one that comes along. I’m cool with people buying cosmetics to support a game or whatever, but it’s hard for me to grok this sometimes.
Got in at 7, queued for maybe five minutes, played for almost two hours. Got my Chain Lightning Sorc to 12. Mostly good performance, still a bit of rubber-banding around certain objects/places, but mostly fine.
Glad I decided to do my first run softcore, as I died once in a world event, but other than that no real issues on WT2. I went back and forth on going WT! or WT2, and while WT1 is undoubtedly more efficient, if you are trying to just crush the campaign to get to the end game and move into WT3 as fast as possible, but that’s not my goal. I’m enjoying the challenge level, as I did in the betas.
I picked the rogue. You win… It is a lot of fun to play. I have to look up a guide though as I have no idea on a good combo to setup. I very much like the structure of this game vs the previous ones. Major thumbs up so far.
Interest level rising… one of the biggest things that I thought were a potential red flag from the reviews was that the bosses are mostly easy. If the bosses are easy, and the clumps of mobs are easy, where is the challenge? Didn’t realise you could play on a higher difficulty right off the bat.
Hit an awesome bug after returning to a dungeon through a TP. It’s like the game thought I was still in town and wouldn’t let me use any abilities except drink a potion. I had to alt-f4. And of course, the dungeon was gone. I was at the end. And they’re way too fucking big. Fucking great.
You guys even considering hard core characters are nuts.
Only had time to do a couple hours of play, to level 12 with my rogue last night. Going with similar skills as my last Server Slam version, Puncture with Twisting Blades, but decided to go with Caltrops and a trap instead of Concealment and Shadow Step. More offensive defence.
I was incredibly disappointed with myself, dying once on a boss battle in a dungeon that I never died at in the betas/slam weekends. Not an auspicious start, but I’m eager to continue today.
It seems the game is huge. HUGE. 80 hours without endgame or engaging in the more MMO stuff.
Then again, a complaint is that is a bit too safe in gameplay, it has lots of dungeons but they can be samey, the open world can be a bit checklist-y, etc. So they are going to be 80 hours doing a lot of the same. Then again, that’s what Diablo players sign up for!