It looks like all loot is instanced for the individual players.
D2R didnāt get a price drop for nine months, so you might be waiting more than a couple.
Sigils are in your Consumables. There is another item called sigil powder which is a crafting reagent to make them but you canāt do that until later, I donāt know if it unlocks by level or sigil level advancement.
Blizzard for whatever reason has never sold Warcraft 3 Reforged at a discount yet, which is odd considering the reception it got, unless they are trying to discourage people from buying it.
That tick is bugged then, because it isnāt persistent for the same character across game restarts.
Actually, looking at it earlier today, it seems some get ticks and some get what look to be chests. Seems like the ones youāve already collected are blank (weird way to do it, but whatevs).
I already broke and bought it. I figure I must have l put over 200 hours into D3, Iāll more than get my moneyās worth here.
That and I need a new ARPG fix after playing the crap out of Grim Dawn and Torchlight 2 (I couldnāt get into the Warhammer one, and had some fun with Victor Vran, but didnāt hold my attention long term).
So, once you hit WT4 hold onto your ass or wait until level 70+ to switch. Stuff hits HARD and you donāt yet have ancestral armor to even yourself out. Iād say for most you wanna make sure you have a pretty defensive build ready or you are going to go splat a few times.
Died twice on WT4 Ashava, she is no longer a kitten.
Yeah, figured out the sigil thing. Now I have one Nightmare sigil, but canāt find the dungeon, heh.
And loot is definitely per player. Thereās no danger of stealing someoneās drop. Heck, the game even plopped a legendary I had missed into my stash once!
Why are treasure goblins so shit in this game?
I dunno, Iāve never managed to catch one.
Iāve caught a few, bloody useless
The reward system in the early tiers (I & II) doesnāt seem to give purpose to doing other than the big events if legendary loot is what you are seeking. The chance of finding legendaries seems incredibly small compared to past games. Iām thinking thatās because they canāt have similar drops from non-world events that you can get by killing a boss or doing a gathering legion or something like them.
It also has the side-effect of pushing people to create their own legendaries via aspects. Unfortunately, that is also gated behind crafting ingredients that are also rare to come by.
I havenāt changed a piece of my gear in a couple days now (maybe a weapon, but certainly no armour/jewellery). With the amount of playing Iām doing, thatās not a good sign.
On another note, for classes that can carry an alternate weapon like rogues and barbs, do the stats on the alternates work even when you arenāt using the weapon? Iām thinking they do outside of the direct damage itself, but that would be odd for the barb because theyād give four weapons worth of extras. Whatās the verdict out there?
Iāve caught a couple, including one I trapped in a corner in a dungeon, but aside from some horse barding, theyāve never dropped anything of note.
Did the level 50 capstone dungeon today. After breezing through World Tier 1 that was no joke! Took me a few tries to kill the Council and I was all happy about that until I realized I had more dungeon to go! Died to the Curator 3 times and had decided to try one last time and I downed him. Good times! World Tier 3 is a bit of an adjustment. I also met the Butcher the first time, while doing a regular dungeon. I started fighting him and thought āwhy is this boss so hard?ā and then I realized who it was. He got me good. Someday I will get my revenge!
You get the bonuses, including the innate bonus of the item but you donāt use the damage unless you are using the weapon. I have no idea about barbarians except their arsenal system lets them use whatever weapon per skill so they can switch it around for their build but their damage calculation probably incorporates all their weapons in regards to the number of bonuses they get.
Barbs get the bonuses from all equipped weapons.