Finished it yesterday. Final Cut.
And I agree. This is one of the greats, and the writing is excellent. This is the true Planescape: Torment spiritual successor we needed.
So random thoughs:
I like the 4 stats divided between two dozen skills which manifest as voices in your head. And they are in competition, and sometimes totally unreliable, if not outright counter-productive.
The dice system is clever. There are passive flat checks and hard skill checks (which are highlighted) that roll 2D6 + skill level, but snake eyes always fails and boxcars always succeeds so you can still succeed with a skill level of 1 against a skill check of 20 or fail with a skill level of 10 against a skill check of 6, but failure isn’t always a dead stop. A lot of times you fail forward and something interesting still happens. In addition a lot of times you get pluses (and minuses) to skill checks based on your characters knowledge, things they discover, how they interact with characters in the world, etc.
The Thought Cabinet is like a perk/special trait section all rolled into one that is totally its own unique thing entirely. It can give your character an ideology. There are so many that are super situational, based on actions, skills, or your responses over the course of the game. It’s amazing.
The world itself, just like Planescape, is made foreign and strange. Like in cyberpunk fiction there are powerful corporations with military-grade security forces but the vocabulary here is totally different, and likewise there only seems to be working class in a post-war setting where recontruction, never happened and things were left as is for 40 something years replete with an existential military bureaucracy of some sort that governs from afar. Might as well be on Mars.
Time. Time progresses through dialoge and is frozen outside of it. I love time constrants, time pressue, and the general passage of time. The implementation here is very good. The game takes place over one week but I wouldn’t worry at all about running out of time since you literally have to talk to people to progress time, and talking to people usually reveals and/or progresses quests, and there is plenty of it. Unless I suppose you go to the book store and read all the books (which jumps time forward quite a bit even on re-reads unlike old dialogue)
And lastly, I am a big proponent of RPGs set in a single location. And this one delivers. The game is super localized. You’ll visit the same locations several times and there might be something new.