Making a separate thread for this new game due to the public diplomacy, so players won’t need to sift through the mammoth Dom 3 thread to find relevant posts. This is all extracted from the other thread, please let me know if I missed anything.
Name: Quartertodawn
Hosting: Llamaserver
Map: Dawn of Dominions by Jason Lutes, comes packaged with the game.
Players: 12.
Era: Early.
Graphs: On. Llamaserver displays stats anyways, so might as well make them available in-game.
Victory: Dawn of Dominions is a large map, so we are using cumulative VPs to determine the winner to avoid lengthy and tedious endgame scenarios. Going with 20 as the target unless there are any objections. Each capital is a VP province. You get 1 VP for each VP province you hold in the Summer of every year.
Hosting schedule: I’m thinking 48 hours for the first in-game year, then 72 hours. Better to have a slower schedule than having to give extensions constantly.
Other settings: Standard, unless someone makes a good case for changing them.
Skill level: Newbies and more experienced players both welcome. Due to the map being unbalanced, we will handicap the more experienced players by giving them a tougher starting position.
Diplomacy: Non-binding and open. That means any discussion of the game or diplomatic deals have to happen in this thread. One-to-one communication considered cheating. This is of course unenforcable in practice, but we shall have a gentleman’s agreement.
Mods: No mods due to the large amount of new players. Please make sure you update the game to the latest version though, currently that is 3.24.
Nation choice: Random according to skill level:
1: No MP experience: Vanheim, Oceania, Sauromatia, Ermor
2: Some MP experience: C’tis, Helheim, Kailasa, Agartha
3: Experienced players (if you have played more than six games and at least one endgame, OR if you have won a previous game arranged on this board): Arco, Marverni, Ulm, Caelum
When nations have been assigned I’ll allow a short period of time for trading nations - don’t want anyone stuck with a nation they hate.
Other house rules: No attacking other player’s capital provinces or provinces adjacent to that province for the first 10 turns, to give our newbies some breathing room and deter rushing. Beyond this 1-province radius you are fair game.
I would also like people to fight to the end as much as possible, and not give up on the game as soon as you suffer some setbacks. If circumstances dictate that you abandon the game, please do not turn yourself AI right away - perhaps a substitute can be found.
Roster, starting nations randomized courtesy of random.org:
New players:
Sir Digby draws Oceania - set to AI turn 47
farfrael draws Vanheim
McKnight draws Ermor
VendoViper draws Kailasa - set to AI turn 45
sharaleo draws Sauromatia
Players with some MP experience:
ThornFalconeye draws C’tis - eliminated turn 59
Evil Steve draws Helheim
Mike O’Malley draws Agartha - set to AI in turn 22, eliminated turn 33
Experienced players:
Scribble draws Ulm
dfs draws Marverni
ddtibbs draws Caelum
Juffo-Wup draws Arcoscephale
As we have five MP newbies and only four nations with an easy starting position, I made a judgement call that Kailasa was the nation with the most forgiving start location of the rest of the nations and put it in the level 1 nation pool.