Dominions 5: Warriors of the Faith

Been watching Das Tactics videos and I am intrigued. Not enough to pay full price though, because I am not sure I have the patience. I missed the Steam sale, how often does this go on sale? Fairly regularly, or am I waiting until Christmas?

Mostly on every big sale. You might be able find it on the sale on other platforms for slightly less.

Keep an eye on Gamergate.

This probably won’t impact our game, but a new patch dropped.

This update makes battle replays more consistent when upgrading
Dominions or any of the mods used. It will help in future upgrades (to
version 5.48+) and when upgrading mods during ongoing games. There are
also major balance changes to Mekone and a whole lot of new minor
features, bug fixes and mod commands.

General

  • Battle replays less affected by upgrade to new version of Dominions or Mods

  • Scoregraph flashes when you keep mouse over nation flag

  • Shadow no longer leaves ground when a flier takes off

  • Ind’s hiding dominions now works better with custom named provinces

  • Fix bug with Ind’s dominion hiding effect

  • The Eyes of God is no longer affected by Ind’s dominions hiding

  • Niefelheim could get duplicated greyed out giants in recruitment list

  • Salt could affect non-salt-vulnerable targets, fixed

  • Fix for cataclysm horror battles

  • Wrong province info was shown after Game Over

  • Bone Grinding cripple effect was incorrect

  • Icon for curse bestower

  • Gifts from Heaven cannot be cast in a cave province

  • Meteor Shower cannot be cast in a cave province

  • Perpetual Storm from summoning the four dwarves didn’t work correctly

  • Storms no longer affect caves

  • Magic Resistance bless gained from Thrones no longer capped at 18

  • Battle sound effects lower volume at increased speeds

  • MA Caelum Citadel of Frozen Crystal now spreads cold

  • Summon Ghulah cost 23 → 31

  • Host “Update Scoregraphs” part is now a lot faster

  • Magic Weapon bless didn’t affect missiles

  • Unit recruitment wasn’t always reset properly when province was conquered

  • Damaged helmets never got repaired

  • Stat bonuses from larger now stack with other enlargements

  • More sacred commanders can now be affected by the unaging bless

  • Random map mountains were not draw on large maps with much mountains

  • –nouseolddata switch (disable Battle Replays not being affected by upgrades)

  • Fix for map not adjusting to window size properly

  • Kurgi will now also destroy thrones while besieging a fort

  • Fix for Maker of Ruins fort destruction ability

  • Fix for monthly casting of multiple Voice of Tiamats

  • Host crash bug fixed

  • Reduced memory usage

  • Stat and typo fixes

Mekone

  • Archon slow to recruit, recruit everywhere, cost increased to 305

  • Geronte and Ephor slightly cheaper

  • Polemarch is slightly younger

  • Gigantomachia reduces price for giants by 10

  • Gigantomachia Dominion conflict bonus +2 → +3

  • Gigantomachia easier to cast 5/4 → 4/4

  • Blessing of the God Slayer now blesses the commander properly

  • Gigante reclimit increased by +1

Modding

  • New event commands: #req_worlditem, #req_noworlditem

  • New nation commands: #minprison, #maxprison

  • New monster commands: #maxprison, #enchrebate10, #enchrebate20, #montagweight, #appetite

  • New monster/item mod commands: #shapechance

  • New event commands: #req_godisnotmnr, #req_mincorpses, #req_maxcorpses

  • #natcom and #natmon didn’t work with monster names

  • #drawsize wasn’t shown correctly in some places

  • Can now use multiple #req_targpath1 etc. for a single event

-Battle replays less affected by upgrade to new version of Dominions or Mods
–nouseolddata switch (disable Battle Replays not being affected by upgrades)

I guess what they are doing here is to store the current rng seed in the save to use the same even after an update.

The reality is that… well… I suspect Dominions is actually a much more luck-dependent game than most players think. It uses rng dice rolls for almost every aspect of the game, and more exactly, two opposing open ended dice rolls with a high chance of exploding dice. The funny thing is that you could easily because of this bug/design oversight with battle replays. Because the dice rolls are predeterminded by the seed (this is why the “randomness” will be the same even if you reload a game), and the seed changes with any update, there were times when a battle replay will show a different outcome, even if the update didn’t touch the balance of the units used in battle. If the two sides were more or less even, the result can change greatly, from a side winning easily to losing everything. In special I suspect the morale checks are the biggest culprit here.
I’ve seen it in a few major battles with O_o, which made me understand how little control we players have, lol. I guess it’s more like real life commanders who just had a general plan but once the battle started it was God’s will who won and who lost.

New patch. Mostly bug fixes.

  • Fix for ‘c’ showing unclickable battle reports

  • Fix for PD not being present in raid battle replays

  • Only one type of monsters were show in each province on map, fixed

  • Elephant Barding now has head protection as well

  • Updated soulless types for Life After Death

  • Sites with limited range were not actually range limited

  • EA & MA Abysia, Theorodos, Lanka and LA Phlegra now has more expensive mercenaries (25%)

  • Lemuria now has more expensive mercenaries (100%)

  • Wishing for unique units bug fix

  • Magic items were not scaled properly on the F1 screen

  • Rounding error for heat scale info fixed

  • In very large battles some units could be unaffected by battlefield wide spells

  • Yomi can now recruit Demon Priest in all provinces

  • Yomi home site counts as mountain for Oni spawns

  • Onis didn’t get rid of poison and excess damage when becoming spirits

  • Marid is now amphibious

  • Event and stat fixes

I’d been meaning to link this after I watched a Das stream some days ago. It is a (better?) random map generator for Dominions that might be useful for future MP games perhaps.

I can’t see the point in restating the bullet points, but from what I can see of it, the feature list looks good to me.

Is this the same one that had the awful name originally?

I don’t know. I’ve never known of any 3rd party random map generators for Dominions until this one.

I remember one from years ago that someone used to run daily and post links to them on the old Shrapnel forums. I believe it was something they created themselves, but not sure it was ever released to the public, the ability to create them.

The one above looks promising from the small pic there. I will have to check it out.

Gandalf Parker was the fellow who did daily maps. I believe he’s passed now.

Ah yes! That was it! Sorry to hear that.

Hey @Kolbex, I hope you enjoy the game. I would advise you to check out the Dominions inspector. That should give you a lot of information about troops/summons and what not.
https://larzm42.github.io/dom5inspector/

Also, check out the Wiki, where people test things. Illwinter isn’t always 100% about what stuff interacts with what.
https://illwiki.com/dom5/

There is a lot more, but for now, have fun with Single Player, and don’t pick up too many bad habits!

Are we still talking about the game, because if not I have some bad news.

Lets just say that the AI gets much easier to counter once you understand the game, where as players will not be taken so lightly.

A bit of necro, but I can confirm that Gandalf passed of cancer iirc in 2014.

Our game is done!

So, I guess its time to start considering the next game. If I run it, it won’t be disciples, it will be Late Age, and it will use CBM, Worthy Heroes and probably Lucid’s Temp Gem Mod. Maybe something else.

So, let me know if anyone is interested in… say March or so.

Oh, and likely higher then standard magic sites. The biggest downside of LA is how much fewer magic sites there are.

I’m interested!

I’m interested too.

i’m up for a game. though given the lengths of previous (1 still going!), how about a game with the calamity thing on after turn x?

March sounds about right for me.