Once I finally got a few graphics issues I was having worked out last night I had a good time with Elemental. There are definitely some warts here and there, and there is definitely some balancing to be done with some of the numbers (like why do patchwork helmets give less protection than patchwork breastplates, but cost a lot more materials?), but I think the core game here is a good one.
My first game was as a Kingdom and was basically just a learning game to get back into the swing of it and figure out what had changed since beta. I think part of the reason some of the bugs with the game don’t bother me so much is that it’s so much better than what it looked like during beta. Miles ahead of that in every category.
In my first game I started on a large map with basically a caster setup for my sovereign… all 6 starting spellbooks, good intelligence, and the bonus ability that gives you arcane knowledge. I played for a good hundred turns or so, got a few cities established and then decided to start a new game with last nights late patch to apply some of the lesson I learned.
A few tips from my first game:
- Without leveling up, a new town will be able to expand it’s influence up to 2 squares away, so even your first city really only needs to be 2 squares or closer to food.
- Scouting, scouting, scouting
- A fully built up city’s influence extends quite a distance, so keep an eye open for later resources you can grab with your cities when you are setting them up. It’s best to balance placement with what resources you immediately need, and what you can get once your influence is higher.
- I alluded to it above, but a few of the patchwork armor items seem to have a material cost that’s out of line with the other patchwork equipment. I found leaving the items with a higher material cost out of my first armored units vastly decreases their cost.
- I think it’s best to get a building built early to get some research rolling in. Don’t put that off until after your first farm as it takes 10 turns for that farm to complete, and you could have a new tech or two in that time.
- I find building my second city near a gold mine helps speed up the early game. I usually build my first city to claim food, the second to claim gold, and the third to claim materials. Even better if you can get a city that combines a couple of those.
- Some early points in adventuring can really pay off. Among other things adventuring/domination can give you better goodie huts, and can reveal more resources on the map.
For my second game I decided to turn to the dark side and created an imperial sovereign. Pretty similar to my first one, but with the skill that gives world tech instead of arcane tech. This game I decided to go with a medium map since I never even saw one of the other players in my first game. :P
My first city was in a good spot with both food and a lost library. That means this first town will be able to provide me with lots of research early on, in addition to the 1 point my sovereign gives. I found a gold mine and a marble quarry a short distance to the northeast and started working on a pioneer early to expand up there.
Between my first two cities was a long road that appears to have been there from the start. I used my sovereign to scout to the north and found one of the other empires Kraxis on the other side of a small mountain range from me and a water shard. That’s the only shard I’ve found so far, but it’s all by itself in the middle of nowhere and is almost in Kraxis’ domain.
Once I got my 2 cities built up a bit and had all their resources capped I was doing pretty good. That gave me a solid source of all the main resources and I built a few new armored conscript units and sent them off to explore the east and southeast with my sovereign. In that direction I found the Kingdom of Capitar, and a couple of really nice city locations. One had gold, iron, and a beach on the shore of a large ocean. The other had a nice scenic outlook, an old growth forest, and wild wargs that I would later be able to train up as mounts.
I started building 2 more pioneers as well as my first multiple figure units in the form of 2 groups of trained conscripts. My conscripts were nothing to write home about, but they were armed with decent fang blades, patchwork breastplates, and light shields. Individually they were pretty weak, but in a group of three they were formidable (at least this early on).
I built my third city in the spot near the ocean, but as I approached the spot with the wargs to place my forth city I found a Capitar city there. Blasphemy! They can’t even use the wargs! This demanded immediate attention so I sent my sovereign and his little band (himself, 2 conscripts, and a summoned bear at this point) to scout out Capitar’s other cities and began massing my conscripts near the border with Capitar. As soon as I found their capital and my troops were in position I launched my assault. I quickly overpowered the militia defending Capitar’s border city and began moving my troops farther into their empire. The final assault on their capital was the toughest fight yet with their sovereign and about 6 units of militia defending, but they were nothing compared to my summoned troops and conscripts. I made sure to let my sovereign make the killing blow on the enemy channeler.
With Capitar now under my control I was in great shape. During the war I had been working on domination techs, and one of those had revealed a second gold mine near my 3rd city, and from Capitar I had captured a crystal mine, the warg pen, a new lost library, and 2 old growth forests. This gave me a solid resource base to build up with, and a lot of research flowing in.
My plan now is to build up to take on Kraxis to my north and then use my beachfront property to begin building a navy to explore the rest of the world. Kraxis appears to be the only other faction on this continent with me, so I will build up a nice new army using my newly acquired resources to take them out. I’ve also researched some tech that game me access to some pretty powerful creatures I can recruit in my second city. They look really strong, but they are 450 gold a pop.
At that point it was about 2:30 and way, way past my usual bedtime (curse Stardock for releasing patches after 11 at night!), so I’ll have to continue with them another night.
There’s really a nice constant flow of new goodies to exploit while you play and so far I’m finding it lots of fun. Lots of minor issues I hope they get cleared up soon, but so far I’m very happy with the way Elemental is turning out. There’s just something great about the way the RPG elements combine with the Civ/Mom style empire building that’s really immersive.