Elite: Dangerous Kickstarter Launched

Pretty sure everything you sell back is for full price.

I was overshooting a lot until I realized that the navigation panel on left gives you info re. that: when you get to a certain distance to a target of that kind, two sliders appear there, one for distance to target and below it a slider for how fast you’re going. When a notch appears on the far right of the top slider, then it’s time to slow down until a notch appears on the far right of the bottom slider, then you jiggle your speed until the two sliders are going down together. When both sliders are in their respective blue zones on the far left of their slots, then it’s safe to disengage jump and you will appear at the target (so long as you’re aligned to it). Also, your throttle notch turns blue when it’s in the blue sweet spot on approaching a jump target, if you keep it blue it sort of autopilots in (not in terms of aim, but in terms of controlling the throttle properly for you), but you might still have to jiggle about a bit, because things like other celestial bodies’ gravity can affect your approach and the autopilot can be a bit conservative then, while adjusting your throttle appropriately will get you there a bit faster.

Today I discovered, to my delight, that planets, etc., can be “in front” of your jump target, and you have to actually jockey around the planet. No disorienting “zooming through planets” like in EVE :)

No 345

Hmm, I’ll have to double check, but everything I’ve read has said that selling your modules via the Outfitter gives you a 100% of the value back and it has seemed to be the case for me (although admittedly I wasn’t writing everything down on paper). Trading in your ship when buying a new one grants 90% of the value of all the modules. This isn’t the case?

It would be easy enough to check on the amount you get back. Just buy an optional module, note the price, exit outfitting, go back into it, sell the module.

From reading the official forums, you get less money if you trade in your ship so you should always downgrade your old ship components before you trade it.

I don’t know about you all, but I find overshooting my destination and bounding around is faster than just zeroing in at blue speed. I use a planet to help bleed speed like an air brake and then as I do a 180 increase my speed until the destination is back on site and then pull off the throttle as a enter.

Hah, I’m not sure if the “circle of shame” is actually faster, but it certainly doesn’t feel faster to me.

I know I’m addressing THE SpaceGameJunkie, but it’s the LOOP of shame! :-)

BTW, @krayz, are you writing from the wondrous future world of 2015?

He’s actually writing from 3300AD, like the rest of us addicts! :)

Well my stupid get rich plan failed. It seems you cannot store a ship with cargo in it.

Got me a Hauler! That engine though… sounds like a cow trying to communicate from the dead.

All control methods work well, they’ve done a great job.

I’m using Xbox 360 controller. I used the Advanced Control Pad profile and customized it.

This defaults with a bunch of stuff set up using the face buttons as shift functions, which gives you more than enough legroom to map every input in the game to the controller. Holding ‘B’ and using the dpad/bumpers does all throttle stuff, holding ‘Y’ does targeting, ‘A’ does weapons/countermeasures, and ‘X’ does navigation.

I have pitch and yaw on left stick, thruster translation on right stick. I’m finding it easier lining up shots and strafing this way.

I have roll on the bumpers, and also have ‘B’ as the ‘yaw-to-roll’ modifier key (if I want to use analogue roll when docking). I would use the triggers for dedicated analogue roll but they can’t be used as a combined axis. :(

It’s also helpful to make your own binds file. After modifying a built-in profile such that the dropdown changes to show ‘Custom’, quit the game and go to the [I]AppData\Local\Frontier Developments\Elite Dangerous\Options\Bindings[/I] folder. Copy the Custom.binds, rename it to your preference, and it will appear in your controls profile dropdown. Handy because the Custom bind can get overwritten pretty easily if you’re not careful.

Rather than PM you I’m posting links here so others can chime in with suggestions. This is just a starting point. Again, these are to put in this thread’s first post for newcomers.

[CENTER]Links for those new to Elite:Dangerous[/CENTER]

Official Frontier links:
[ul]
[li]Quickstart page: https://www.elitedangerous.com/guide/[/li][li]The manual: http://hosting.zaonce.net/elite/website/assets/ELITE-DANGEROUS-GAME-MANUAL.pdf[/li][li]Official forums: https://forums.frontier.co.uk/forum.php[/li][li]Frontier subforum of guides and tutorials: https://forums.frontier.co.uk/forumdisplay.php?f=77[/li][/ul]

Good Frontier forum threads:
[ul]
[li]Harmless’ Guide to the Galaxy: https://forums.frontier.co.uk/showthread.php?t=80291[/li][li]Wanna try keyboard only?: https://forums.frontier.co.uk/showthread.php?t=17953[/li][li]Rare trading can be lucrative: https://forums.frontier.co.uk/showthread.php?t=84884[/li][/ul]

Fan-made sites:
[ul]
[li]Wiki: http://elite-dangerous.wikia.com/wiki/Elite_Dangerous_Wiki[/li][li]Thrudd’s Elite Trading Tool (recommended): elitetradingtool.co.uk Dangerous Central: http://www.elitedangerouscentral.com/[/li][li]Rougey’s Trade Helper: http://roguey.co.uk/elite-dangerous/trade-helper/[/li][li]2-D map of the galaxy: http://www.edgalaxymap.com/[/li][/ul]

From our very own forum:
[ul]
[li]Qt3-centric in-game groups: jpinard, Veloxi[/li][li]Sharaleo’s Friendly Thread of Qt3 friends and group lists: Elite: Dangerous - The Friendly Thread of Friends and Group Lists - Games - Quarter To Three Forums Poop on Fuel Scoop: Elite: Dangerous Kickstarter Launched - Games - Quarter To Three Forums’ advice to new players: Elite: Dangerous Kickstarter Launched - Games - Quarter To Three Forums’ quick guide to bounty hunting: Elite: Dangerous Kickstarter Launched - Games - Quarter To Three Forums to take screenshots: Elite: Dangerous Kickstarter Launched - Games - Quarter To Three Forums way to play with a mouse and keyboard, according to our own gurugeorge: Elite: Dangerous Kickstarter Launched - Games - Quarter To Three Forums [/li][li]And his later M/K update: Elite: Dangerous Kickstarter Launched - Games - Quarter To Three Forums“I suck at combat” results in suggestions on how to not suck: Elite: Dangerous Kickstarter Launched - Games - Quarter To Three Forums guide to farming USS: Elite: Dangerous Kickstarter Launched - Games - Quarter To Three Forums
Videos: (among many)
[ul]
[li]Beginner Guide (from gamma?): http://youtu.be/polPVxVpGBM[/li][li]Intro to Mining (from Beta?): http://youtu.be/kYNip6rBkWw[/li][li]Advanced Mining: http://youtu.be/rZAyvBswZp0[/li][li]Flight Assist Off Guide: http://youtu.be/WtD41MRibe4[/li][li]Find planets with no scanner: http://youtu.be/itkIhPRxAPQ[/li][li]Flying around while wanted: https://www.youtube.com/watch?v=1-dHqX5cFB0[/li][/ul]

Sometimes this game is super dumb. I’m sure I’m not the only one who has come out on the wrong side of the System Security Eagles being stupid. I was just in a fight with a Cobra when one of the Security ships rammed me. And because they rammed me, I guess it counted as me opening fire on them, and I got a bounty placed on me, and all the Security ships in the area started attacking me.

All because one cop can’t fly.

Eh, sounds about right.

hahaha touche. I guess they’re using the correct AI for the police in Elite.

Picked up first mission where I have to find a Black Box in the system. Spent hours flying around and can’t find just the one I need. Anyone have hints? Or is it just keep checking out every USS I can find?

Whoa! Nearly got burned up while warping in to a desolate white dwarf system. Normally, I just quickly steer away from a sun when I warp in, this time I noticed there was a yellow line but no sun - the sun was way inside the yellow line, tiny and white, white, white, my jump drive had jerked to an emergency stop, and I was burning up fast, the fraction of a second delay due to my puzzlement had cost me some time and I had to wrangle the ship away from there pronto! Stuff was steaming on the control panel.

As I started to cool down I maneouvred towards the next system in my route and tried to jump - no, systems still too hot, had to pootle along at normal max speed for a bit while heat went down a few more percent. Then I could switch the jump drive on, and still got a heat warning, but I reckoned it wouldn’t be too bad and I wanted to get out of there (no stations anyway for repairs), so I took the risk, jumped, heat went up to 157% and I got a critical heat warning, but everything was ok, pulled off the next sun and got to a station, and everything cooled down to normal. Total damage wasn’t too bad, but it sure was a bit of a surprise!

That’ll teach me to check the solar systems I’m going to!

Had a crack at mining and it was fun. Just went to the local planet and extraction belt. Tooled around to to try the mechanics. Scored some Urandite and then found a rock dropping Silver. Unfortunately I lost the rock while picking up pieces. Is there really no way to tag a rock you want to keep an eye on? That seems ridiculous.

After that I just ended up going from rock to rock hoping to find another silver deposit with no luck.

On the bright side, snagged a wanted Cobra taking on a miner on the way home and picked up a 15k bounty on him. Forgot which button I mapped to secondary fire, so had to to all the work with a single pulse laser. Thankfully the miner had done most of the work for me!