Well, after a few hiccups and a restart I’m now thoroughly hooked, and all I did was try to move 3 “pieces” of aluminium from one system to another, and as I discovered when I finally got to my destination station, I would have made a little bit of profit as I had planned to, except that I was interdicted by some sort of NPC pirate or psychopath in an Eagle (at least I think it was an NPC, unless there’s some player out there who’s given to saying corny pirate things in chat :) ), who shot my bloody cargo out from under me. I managed to avoid being killed by dint of hudging around, boosting and pumping shields now and then (I had no chance of hitting her, she was manouvering very fast), then I think what happened is that some police went after her (at least there were some white squares appeared on the radar, and then I stopped being attacked. I didn’t know my cargo had disappeared until I arrived at my destination station, and wept for the lost profit :) If I’d known I’d lost my cargo, I imagine what I could have done was hang around - presumably the police killed her and I could have scooped up something, but I was so shaken I just tried to get to my destination station as quickly as possible.
This is one of the rare times in a game where I’ve ever felt an adrenaline jag in a PvE setting :) I think it’s all the detailed context around it that makes it so immersive. I mean, I see complaints about the “tedium” of docking, and all the relatively un-automated amount of detail you have to fiddle about with, but that’s precisely what makes things like what happened to me have some bite - because you’re “slowed down” as it were, everything is magnified, and you do sort of live through it, it feels real.
I’m quite pleased though that I’ve gotten all the basics of jumping around, both in-system (at least wrt stations) and between systems, and docking, fairly smooth now, definitely feeling sort of “in the saddle” a bit.
Really, really great game, even just from a few hours settled play. Looking forward to more emergent stuff happening down the line. I plan to do some safe couriering for a bit to build up some funds, then my next challenge will be to try and see what’s up with the “unknown signatures”. I’ve tried to get into those spaces but I always seem to overshoot them and lose them.
This is going to be the killer app for the Oculus Rift though, that’s for sure. My RMB trick for looking around is great (and I think for combat it’s actually essential to be able to quickly look around and track the direction an enemy is going as they go past you), but it would be even better to have TrackIR, and probably sublime to have the Rift and Voice Attack (which I got, with a neat voice pack that’s floating around, quite fun).