Hey Brian Rubin, would you be willing to edit your OP with a “Qt3 list of links for E:D newbs?” I could put it together. That way every newcomer could be directed to Post #1.
I tried out mining last night, but I made the mistake of purchasing a refinery with only two bins. I was constantly having to discard resources to free up the scoop. What a pain. I’ll try mining again once I upgrade my refinery to at least three bins.
Oh yeah, absolutely, fantastic idea, thanks! PM me the links you’re thinking of and I’ll post 'em there.
I actually forgot I started this thread (whooops!) ;)
jpinard
2884
I think I’m going blind and can’t find my post.
Does anyone know if you get the full purchase price back if you sell back items (like laser and shields for mining laser and refinery) and the going back to the same again? I get very frustrated mining sometimes and need to take my angst out on hapless convicts.
KevinC
2885
Pretty sure everything you sell back is for full price.
I was overshooting a lot until I realized that the navigation panel on left gives you info re. that: when you get to a certain distance to a target of that kind, two sliders appear there, one for distance to target and below it a slider for how fast you’re going. When a notch appears on the far right of the top slider, then it’s time to slow down until a notch appears on the far right of the bottom slider, then you jiggle your speed until the two sliders are going down together. When both sliders are in their respective blue zones on the far left of their slots, then it’s safe to disengage jump and you will appear at the target (so long as you’re aligned to it). Also, your throttle notch turns blue when it’s in the blue sweet spot on approaching a jump target, if you keep it blue it sort of autopilots in (not in terms of aim, but in terms of controlling the throttle properly for you), but you might still have to jiggle about a bit, because things like other celestial bodies’ gravity can affect your approach and the autopilot can be a bit conservative then, while adjusting your throttle appropriately will get you there a bit faster.
Today I discovered, to my delight, that planets, etc., can be “in front” of your jump target, and you have to actually jockey around the planet. No disorienting “zooming through planets” like in EVE :)
Sometimes this can be disconcerting when your destination is very close to but in front of the planet, as you zoom towards it at high speed!
KevinC
2889
Hmm, I’ll have to double check, but everything I’ve read has said that selling your modules via the Outfitter gives you a 100% of the value back and it has seemed to be the case for me (although admittedly I wasn’t writing everything down on paper). Trading in your ship when buying a new one grants 90% of the value of all the modules. This isn’t the case?
Papageno
2890
It would be easy enough to check on the amount you get back. Just buy an optional module, note the price, exit outfitting, go back into it, sell the module.
MrCoffee
2891
From reading the official forums, you get less money if you trade in your ship so you should always downgrade your old ship components before you trade it.
jpinard
2892
I don’t know about you all, but I find overshooting my destination and bounding around is faster than just zeroing in at blue speed. I use a planet to help bleed speed like an air brake and then as I do a 180 increase my speed until the destination is back on site and then pull off the throttle as a enter.
Hah, I’m not sure if the “circle of shame” is actually faster, but it certainly doesn’t feel faster to me.
I am beginning to think it’s faster to overshoot as well, because you approach much faster and hence reach it more quickly, and the time taken to turn around may well be faster than a more sedate and considered approach. Needs further testing though, because it feels like you screwed up to miss!
Papageno
2895
I know I’m addressing THE SpaceGameJunkie, but it’s the LOOP of shame! :-)
BTW, @krayz, are you writing from the wondrous future world of 2015?
KevinC
2896
He’s actually writing from 3300AD, like the rest of us addicts! :)
Well my stupid get rich plan failed. It seems you cannot store a ship with cargo in it.
Got me a Hauler! That engine though… sounds like a cow trying to communicate from the dead.
All control methods work well, they’ve done a great job.
I’m using Xbox 360 controller. I used the Advanced Control Pad profile and customized it.
This defaults with a bunch of stuff set up using the face buttons as shift functions, which gives you more than enough legroom to map every input in the game to the controller. Holding ‘B’ and using the dpad/bumpers does all throttle stuff, holding ‘Y’ does targeting, ‘A’ does weapons/countermeasures, and ‘X’ does navigation.
I have pitch and yaw on left stick, thruster translation on right stick. I’m finding it easier lining up shots and strafing this way.
I have roll on the bumpers, and also have ‘B’ as the ‘yaw-to-roll’ modifier key (if I want to use analogue roll when docking). I would use the triggers for dedicated analogue roll but they can’t be used as a combined axis. :(
It’s also helpful to make your own binds file. After modifying a built-in profile such that the dropdown changes to show ‘Custom’, quit the game and go to the [I]AppData\Local\Frontier Developments\Elite Dangerous\Options\Bindings[/I] folder. Copy the Custom.binds, rename it to your preference, and it will appear in your controls profile dropdown. Handy because the Custom bind can get overwritten pretty easily if you’re not careful.