It wouldn’t do much for me either, that’s not really what I’m looking for. Let me see if I can whip up a brief picture of the type of thing I would enjoy.
Okay, this is what I would like. I would like to go fly to an independent star system. Once I arrive, I see that the local democratic government is in a power struggle with the space mafia. Miners are getting obliterated by pirates, the mob has taken over two of the space stations, and as a result the system is in a bad place. The economy is tanking and it’s dangerous to fly around, but this system has potential.
The asteroid belt in this system is rich in a particular resource that’s pretty rare and is used heavy in energy weapon and shield components. I happen to know a system about 20 jumps away that manufacturers those components, and they are starved for this resource. Because they’re the only supplier of those components in this whole region of space, that means that A) They can’t manufacture the highest level of plasma weapons and shields, which means I’m stuck using my class C stuff and B) the components they do have are extremely expensive due to those resource shortages, which is a huge problem for me when I have to rebuy my ship.
So, now when I see this democratic system rich in potential, there’s a motivation for me to help. I hop in my Cobra Mk3 and head to the asteroid field and start clearing out the pirates. Sure, the bounty is great (although the local government can’t afford much at the moment), but I’m mostly there to make sure some miners can get back to the station with their ore. Unfortunately, after I’ve spent a little time in the system, I’ve now drawn the attention of the mafia. In particular, Tony “Knuckles” Russo, who is a lieutenant for the local mafia and resident tough guy. He comes at me in a bootleg Federation gunship with a couple Eagles flying escort. It’s a harrowing fight, but I manage to make it out alive.
Now that I’ve killed one lieutenant, a new mission opens up. If I can get the local spacedock enough materials, they’ll be able retrofit enough civilian ships to be combat capable and piece together a posse. These materials can be supplied be me, other players, or of course NPC traders that are working in the area (assuming I can keep the shipping lanes clear from the pirates!). Once those materials have been assembled, a new mission pops up on the board for me: lead the ragtag fleet of pissed off miners on an assault on one of the two pirate held space stations. This is crucial, because it’s the only refinery in the system. The local economy will get a big boost if they’re able to convert raw ore into refined materials, which I know I can make a killing on in that system 20 jumps away. It’ll also mean the local government will be able to pay out more for bounties and other missions, and prices for imported goods will rise. A boon for traders in the area!
I’ll leave it there, as I’ve already rambled on too long. All of that stuff can be done procedurally. But it means that my actions have had an impact. I’ve pulled some levers and things have changed in the game, and now I can make better money or equip better plasma weapons and shields. It also gives me something to care about. If I fire the game up and a disease has broken out in this system? Well damnit, I’m going to go get the medicines they need. This system is important to me now, both because of the time I’ve invested in it, but also because I’ve been instrumental in helping it grow and because it provides an important base for how I make my money and upgrade my ship. Losing this system in a war or revolt or the pirates return wouldn’t be game-ending, but I would care because I’d have to go start over somewhere else.
Hope that clarifies where I’m coming from a bit, rather than just have cost of goods change a bit in a spreadsheet when I deliver wheat. :)