Very buggy. First branch, 1) proceed to destination or 2) stop to investigate nearby city. I stopped to investigate. Things went alright until I completed one objective and was offered another branch. One option consistently crashed the game (Object with ID is already in list). I changed things around and replayed it several times, but it always resulted in the same crash for that option.
So, I picked the other option and played on. The AI units did their thing (they also have objectives). Unfortunately, the AI completing one of his objectives also caused the same type of crash (Object with ID is already in list). This is only the first branch of the first mission – not a good sign. There was no way for me to proceed at that point, since the AI always crashed the game the same way I had. I tried changing things around again, but again, it always resulted in the same crash.
I’ll probably try not stopping to investigate tomorrow, but unless this was some kind of major fluke, I can’t recommend the game based on that alone.
Combat also bugs me a bit, because if you stumble into more than one enemy group, they’ll converge on you and you generally won’t have the AP’s to fight more than one. This leaves you inching towards your objectives, and you may still move too close with too few AP’s to defend yourself. You can have several groups moving close to each other, but on the AI turn he can still converge on just one of your stacks.
You can do the same thing to the AI (gang up on one of his stacks), but all that will do is leave you with multiple exhausted groups who won’t be able to defend themselves against what’s left. Your AP’s aren’t refreshed until the beginning of your next turn, and neither are the AI’s until the beginning of his.
This may be something I can work around, or I may be trying too hard to keep every unit alive. The main problem with the way the AP/combat works is that Heroes can’t die or you lose. Because of this, moving Hero stacks can be very frustrating.
The combat is sort of console-like, moreso than it is tactical. You choose who attacks who (not that they’ll always listen), or who defends who (meaning they’ll intercept attackers), and who casts what spell. Everything but standing still takes AP’s.
If I can actually make progress in the game I’ll probably post another update, but it ain’t looking pretty at this point. Also, for SOME reason CERTAIN words are INEXPLICABLY capitalized. I lump that in with the wonky translation, though (it really had better be a translation).