Check the Operencia thread, as some in there liked it.
I tried it for a bit using the Windows game store pass free trial thing, and each combat seemed to drag on too much for my liking.
*Oh, I recall now - you don’t start with many tools in the arsenal, and a few of the ones I had were poison-based. And almost everything early on was immune to it. So some of my characters stood around doing very little while others slowly chipped away at health pools, over and over. Few decisions. I didn’t much appreciate this type of design.
Some users in that thread were saying that Bloodlines 2 could be picked up for $5 in some regions. I could see why they didn’t want to participate, it really screws over people that pre-ordered from their own store or other platforms.
It seems like they didn’t tell the devs, or at least they didn’t tell the devs about the $10 credit on Epic. Devs are nervous about setting a much lower price precedent, for good reason.
Indeed. Epic presumably thought them covering the sale difference would make it OK, but anyone part of the Steam Sale race to the bottom knows there are long term effects to doing deep discounts and who knows how long Epic is going to cover it.
They specifically said the devs were told in advance.
Anyone who managed to buy the game at a discount - will receive it at a discount.
The game will return to the store.
We fully compensate the discount to the publisher, they do not lose money.
The publisher was informed in advance about the sale mechanism and was aware of its conditions.
edit: or not! I was wrong.
Okay, regarding point 4.
I was sure that Paradox was aware of the sale mechanism. After a little investigation, it turned out that I was wrong.
Epic gonna epic, I guess.
In any case, $10 off of a new release isn’t so much. The problem I think some devs are seeing is the regional pricing. If a game is only $15 in some parts of the world, and then you subtract $10, you get the game only for $5…
But they should know how the regional pricing works at this point.
I’m actually a bit surprised that Sergey, with all his Steam data, didn’t anticipate that some devs/pubs would not want their titles devalued right out of the gate.