Mostly a “rant” thread branching from the other one.
As I and others commented, EQ2 houses both some of the best and the worst art you’ll ever see. Too often this ugliness is justified with the “Uncanny Valley” theory. My opinion is that, instead, that theory has NOTHING to share with the ugliness in this and other games.
That theory came from the observation of high quality CG and robots and was “ported” inappropriately even to games. But we definitely aren’t there yet. And if these games look awful it’s just because the artists are rushing their work without giving it any thought or polish (which is typical of mmorpgs).
In EQ2 lots of art and animations are placeholders. They would be subpar for even a low-cost console product. They are aproximate and obviously rushed out. They shows no care for the detail.
If WoW is successful it’s also because the developers landed on the mmorpg genre after a lot of experience with single-player games, where that approximation wouldn’t be tolerated (which is also why I’d like to see more competent companies joining, instead of mmorpg companies coming out of the blue). This is something that even other companies should learn, because SOE is not alone.
Now TELL ME how you can you even think to the “Uncanny Valley” when the art is way more approximate and unrealistic even compared to WoW.
The next example is an Ogre and the model is not too bad (if it wasn’t for the hair). But again it show a similar lack of polish. Look for example at the black seams on the chest. And tell me how the texture of the chest piece made out to a released product. Come on. All these screenshots are taken with the game set at high quality.
This one shows the lack of polish in the animations. It reminds me closely SWG where the bad clipping was a rule instead of an exception. Here the hands of the girl sink right in the hips. The model has also other problems that don’t show on the screenshot.
This one speaks for itself. Come on, look at that shoulder. It is just plain bad. Also consider that the animation should be about this guy drinking from a jug… with his hair. The animator didn’t even care to move the jug closer to the mouth and the arm goes right above the head. It’s another obvious example of the approximation and complete lack of care with the animations.