Fallout 4

Thanks. I think that I may actually have a sharpshooters stock on it - when using it it looks just like a pistol grip. I need to get to a weapons bench to check it out. How do I get the name back to a Fallout 4 generic name to test, I wonder?

Sharpshooter’s should also be fine. IIRC, ballistic/non-pipe sniper rifles can’t be converted to pistols. As for naming, I don’t know of any way to unring that bell.

Someone online said a sharpshooters grip = pistol. I think this weapon came with this. It also came with the targeting long range scope (which I don’t have the perks to make right now.)

I suppose there is a way to test this if you don’t mind using the console. You can give (or take away) a perk that should boost the base damage for one of the gun types and then see what happens. You can undo the change right away, assuming you don’t want to cheat.

After pressing ~ to open the console (please note: cut & paste works in the console)
Type player.addperk xxxxx (where “xxxxx” is the ID from here for the perk to add)
hit enter
press ~ to close the console

When you want to remove it,

[details=Summary]After pressing ~ to open the console
Type player.removeperk xxxxx
hit enter
press ~ to close the console[/details]

Thanks but PS4! ;)

Ohhhh. Well, um … yeah. Good luck with that! (sheepishly walks away with tail stuck between legs)

So, if I remove a mod from a weapon, can I apply that mod to another weapon without having to build it? For example, if I find a weapon with a recon scope I don’t have the perks to build yet, swap that recon scope off of that weapon for, say, reflex sites, I have that mod in my inventory. Can I now apply it to another rifle even though I don’t the perks to build it yet?

Yes, that’s how I put a recon scope on my sniper rifle without gun nut 4 and science 1 I think it is. Still not sure if it has to be in your inventory or if the workbench inventory counts. Somehow I managed to put it on the gun.

Cool, thanks. Who knows I may even get a Legendary drop now that I use for something! ;)

Workbench inventory counts, so assuming you’re doing all your work at one bench (or a settlement connected to it), put it in storage there and save the 1/2 pound of weight.

I do wish, sometimes, that I could tell some of the NPCs, “Look , I like you, but your faction, the sucks. Um, I gotta go do something, and you don’t want to be around. Really. Head off to Sanctuary and grow some mutfruit for a while, won’t you?” Then I could exterminate <name’s> faction without feeling bad for him/her.

BTW, using a 20mm anti-tank gun with a listed damage value of 958, modified by the sneak attack and double heavy guns bonus will kill stuff dead.

I am still loving the game. I think I could alternate a Witcher 3 style game from those guys, then the next year a Bethesda open world Fallout or Skyim, and I’d never need another game.

Power Armor - I’m about level 24 or so, and I have about 5 sets. But I don’t really have a desire to wear it. My style is exploration/wandering, stealthy, and the idea of clunking around in Power Armor just doesn’t appeal. I assume at some point I’ll have to wear it? I have to admit, I wonder when I see how much higher the armor values are than the misc. pieces of leather and steel I’ve gathered what it would be like, but I am pretty good about being really careful in my encounters and I don’t die very often.

PS4 - for some reason this is the first game I’ve played on my PS4 where I can get some significant stuttering at times. It seems a lot worse than when I started playing for some reason. I only have a very small handful of mods, mainly a weight cheat and a couple that are for building settlements (a Unified something and a scrap everything mod.)

Also, I really, really need 4 weapon slots rather than 3 (I have to have stimpaks in one quickslot.) My 4 go to weapons are the Deliverer silenced pistol, which is my main weapon as I explore - silent and I’ve maxxed it out (almost) and great in VATS, plus it fires quick enough I can fire a lot of shots outside of VATS very quickly (in case someone rushes me.) Nice headshotting people in buildings with the silencer and not alerting others.

Next is my silenced .50 cal sniper rifle (though it’s probably a pistol with the sharpshooter grip) with a targeting scope. Again, nice to be able to pick targets off at a distance with a silenced gun. And the targeting is very nice - puts a red triangle above their head so you can track them,

3rd is my Overseers sniper rilfe -shoots two projectiles, better damage than my .50 cal silenced sniper gun. When I need more power and don’t care about being heard. (BTW - I find, in F4, that I do a lot more manual scope aiming with the sniper rifles than I do using the VATS - I seem to have more accuracy and better results in headshots from a distance than I do using VATS.)

4th is my high powered fast firing high ammo capacity shotgun. It can take down big supermutants in a shot or two.

I switch between those 4 situationaly, but only 3 quick access slots!

On the PC there are a lot more quickslots, and yeah, four isn’t enough for boomsticks.

Power armor is not incompatible with stealth. Hell, even with Danse trundling along, I can sneak up on people and basically stick the muzzle of my weapon into their back without them noticing me. There are enough perks, books, bobleheads, and what not around that you can pretty much eliminate the penalties from power armor, if there actually are any. I’m not convinced there really are.

Given how fugly most of the armor is, without mods, power armor is a blessing, as it can at least get a coat of paint.

I’ve got to get the nuclear physicist perk so I can extend the fusion core life a bit. They just seem to melt away on me. I generally go and clear a place out with the suit and then get out and scavenge so I don’t waste my core life.

I feel both cheap and like a complete badass.

I finally got around to taking The Castle … at level 47. I knew a big baddie was coming, so I brought my gauss rifle with me, fully kitted and perked out to do almost 400 points of damage per shot. I took down the queen in one burst of fire from VATS. I got the “Wow, I can’t believe we killed it” comment and just chuckled.

Yeah, in my play throughs now I’m so overleveled and overgeared that I am one-shotting Alpha Deathclaw Matriarchs and Sentry Bots; Mirelurk Queens are bumps in the road. But I admit, I like being a badass. Especially when the caravan guards threaten to “end me” if I look at their Brahmin. Lulz.

The weapons / gear doesn’t seem to level past a certain point, how you end up doing so much damage at a high level?

Mods and perks. Mods are the most dramatic, and the modern weapons stuff is super brutal (for you, too, as the enemies use the same weapons), with potentially high damage values that dwarf stuff in the unmodded game.

But, perks and careful choice of stock (non-modded) weapons can pretty much have the same effect, especially if you get lucky with Legendaries. For instance, in a previous run through the game, where I left my character after the formal end of the main quest at level 71, I used no mods, and I was still oneshotting or two/three shotting most everything. I used one of the 7.62mm AK clones from the Nuka-World DLC–a Legendary that dropped from a Super Mutant in the Commonwealth when I was like level 10!–improved at the work bench to max power and wielded via max perks in Commando, Stealth, Ninja and whatever else applied (though not the Luck stuff for 15% extra damage, which is even more ludicrous). With this totally stock (well, DLC I guess isn’t totally stock, but no other mods) setup I was pretty much unstoppable once I got the armor from the Far Harbor DLC.

With weapons from the base game only, yeah, you’re going to have some issues at the highest end pushing damage up super high, but some of the Legendaries like the two-shots and exploding ones are really useful, and those perks…easily get up to 4.7x damage on a suppressed sneak attack (and it’s Bethesda, of course you are a stealth archer!), and with VATS and crits and all, you can be a real death machine.

I’ve been handicapping myself by putting no points into health, damage, or specialist perks other than explosives, because explosions. Also not using power armor at all (though I try to collect them all) or modding weapons, except to add/change scopes. I will freely mod weapons and armor for settlers though. But I find the uniques as-is are plenty enough for me. The Last Minute is my go-to mid and long range gun, Splattercannon for lurk, scorpion, and deathclaw removal, as well as any muties that rush me. Deliverer gets used for small critters, turrets, and spotlights. Overseer gun for close range work.

On the other hand, I am using mods to cheese it a little. One allows armor pieces over any clothing (because fuck not letting me bling up my tux with some choice rebar, pipes, and rusty cooling fins). Also using one that allows multiple companions. Firefights are more fun and chaotic when there’s 3 or 4 on my side and everyone starts spreading out. I keep them lightly equipped, so they aren’t a huge crutch. Another good one is the bigger explosions mod, because again, explosions. Incoming grenades and suiciders are hella scary now. Also, a chain reaction of abandoned cars going off is pretty awesome. Also using a mod that makes raiders tougher and more numerous in random encounters.

I’m level 68, and will still get insta-killed fairly often, and can only reliably take down low rank ferals and below with one shot. Sometimes raiders and bottom-tier mutants if I can pull off a sneak attack head shot.