Fell Seal: Arbiter's Mark... turn-based tactical RPG

I’ll keep an eye out for that sort of thing, thanks. In this case, it was in the freakin’ tutorial though. I mean, why put an alley on the map that the bad guy seems hard-coded to duck into, and which makes him invisible?

I recently finished this after it sitting near the end for a long while doing the expansion missions to fill out the classes of my characters. It’s a pretty good tactics based game and the difficulty options allow you to ramp up the difficulty incrementally if you find it too easy before NG+.

The invisible enemy thing is a factor of the map having these little alcoves in a number of maps. Usually you just rotate the camera until you can see at least the flashing (I can’t remember offhand but their might also be an option to visual pulse the character if it’s behind something as well) then move the cursor until you see you are on the enemy. It doesn’t happen often as it is usually when an enemy hasn’t been “activated” to start being aggressive.

Ah, good to know. Thanks.