So, this little game is free to play this weekend, which is nice, but it’s alpha, so what’s the point? Well, the developers are giving the game for free to anyone that signs up this weekend.
Anyway, this is a little moba, but with star ships instead of heroes. Instead of having creeps, the game has mining facilities that you try to take over. These generate resources that let you level up your ships (when its at a base) and eventual upgrade different aspects of your ship (Offense, Defense and Utility).
Using unreal engine, the game sets you up as the captain of your vessel, allowing you to pilot in all three dimensions. Sadly, going up and down works more like a vtol instead of a jet, so you are stuck without the ability to do barrel rolls. Not that you would want to because you are in a starcruiser, so being large and in charge means that maneuvering is a little out of a the question. In the smaller ships, you can dodge behind asteroids and the evade attack, but depending on the type of ship you have, you are in for a fight.
The ships themselves are variable, ranging for smaller frigates that can dodge away, to larger destoyers and carriers that I guess just sit back and take it. You have limited options on how to equip the ship, but you can decided which officers will take up the 5 slots on your ship. These officers usually give you percentage bonuses to damage, refresh rates on abilities, range of missiles, or even resource generation mentioned above.
Finally, the map is divided up into 5 maps that you can jump into and out of (jumping out makes you vulnerable, so make sure the space is clear of enemies). The home bases of the 2 teams, 2 Mining belts (with minor bases), and Gamma, and booster area that is locked down for part of the game. The home base is invulnerable to attack until one of the two minor enemy bases have been captured. After that, the enemy can warp in. These bases can be retaking, cutting off reinforcements though.
Anyway, it’s a MOBA that’s a bit different, and bit slower, but definitely fun. It’s alpha still, so I’m looking forward to improvements in the future, and more maps.