A lot of the recent and upcoming match-ups are notable for the similarity of the contestants. That is definitely NOT the case for Nex Machina/Hollow Knight! And that’s what’s making it so agonizing. Nex Machina is a monster tune. As intricate as it is exhilarating, and managing both those things at every turn. And it has some great turns, though the pulse of that bass drum always comes back, pushing, squeezing you along like blood through arteries, always alive.
Hollow Knight is just as alive, but in a totally different way. It’s soft and organic. Lush. It’s not trying to win you over or carry you away. It lulls you, gets you nostalgic, hypnotizes you. The opening melody on the viola (I think–correct me if I’m wrong), chased along languidly by the clarinet, is pleasant but not entirely comforting. Eventually it disappears, like an animal in the jungle undergrowth, and we’re left with dappled glockenspiels and harp sweeps flickering like light through trees, the melody occasionally peeking its head above the greenery before it disappears again. Video games don’t often have music like this, so sensitively pitched, so warm (but not sunny), so subtle as to be insidious. I think for that reason, I have to go with Hollow Knight.
Outcast is a soundtrack I’ve adored since it was released, so this is a much easier choice to me. A few things I love about the Shamazaar theme: It feels like it uses the whole orchestra—flutes, horns, clarinet, percussion… they all get their moment. If you stripped any of them away, the composition would be much poorer for it. Secondly, while there are now a lot of games that employ a choir in their score (see Freedom Fighters and Deus Ex, in our current crop), I feel like Outcast employs the choir with much more restraint than most. The last thing I love: That crescendo at 2:10.
Terra’s Theme from Final Fantasy IV is classic video game music: A call to adventure, with marching drums, perfect for accompanying a trek across a sprawling world map. It has a rousing and charming flute melody floating over synthetic strings and that ever-present snare drum. But there’s also a fascinating “bloop” sound bubbling along, matching the rhythm of the snare, that sounds like the essence of video games. The track says: Come into this digital world and play. There’s a lot to explore.
Outcast is an easy pick for me here. But I enjoyed listening to all of these a few times through for this round of voting.