I played about 2.5 hours of it and generally like it. I enjoy the style and design of some of their core concepts and the game as a whole. Indirect fights, management of a couple of memorable (aging and rotating) characters and an already diverse class system are all fun.
The game somewhat lacks in interaction and content in some areas. As usual with EA that doesn’t mean too much for the final product but it certainly prevents me from giving a full recommendation right now. Their previous games always were chock full of content so I’m expecting they will deliver on that but there is no guarantee.
My current verdict is: Wait. But keep it on your wishlist, it has some promise.
I bounced off Godhood when it first came out in Early Access, but will give it another go at release. It’s a real shame the company is struggling so much, I really loved Reus and Renowned Explorers.
That sucks, they’re a great developer. I’d been waiting for Godhood to get out of Early Access to purchase but under the circumstances the least I can do is kick them a few bucks.
Comparing their review counts, Reus is about the same as Invisible Inc, which did poorly for Klei. RE is only half that number. So I guess their sales may have been ok for a tiny company, but not enough to sustain 8 people.
Well that’s too bad. I mean they got what they asked for for GodHood, so I was kind of surprised they are doing this… now. Or maybe they can see GodHood isn’t going to do as well as they hoped.
My guess is that early access sales from steam factored into their long term plans, and the sales were underwhelming. They are still saying they’ll finish the game as advertised.