It’s caused alot of commotion since the patch dropped yesterday.
For those who want the quick textual summary:
- The latest expansion introduced mounts.
- They introduced halloween-themed mount skins into the gem store for a set amount, and it caused no grief.
- Yesterday they introduced 30 new mount skins. To get these mount skins you pay for an “adoption license”, which is $5 USD (bulk discount) per, which unlocks one of the 30 new skins forever.
- If you buy more than one license you will always get a new skin, so no duplicates.
The complaints have seemed to focus on the fact that which skin you get is random. If you only want one or two of the skins in the store there is no way to buy them individually, you just have to keep buying adoption licenses until you hit the one you want, which at $5 each is really expensive.
My personal view is that the whole controversy is overblown. They are skins, they have no gameplay difference whatsoever. I think they are priced too expensively for what they are. Some look really cool but others aren’t that exciting, so $5 to roll a dice is too much for my taste. It doesn’t really affect me or the game in any way. It would be nice if they were cheaper, or got rid of the RNG element and let people pick their own, but if people really do hate the system very few will be buying them and ANet will realise they should change their strategy. People need to remember that they are paying no monthly sub to play the game.
The people it really hurts, I think, are those who are so addicted to the cosmetics of this game that they will buy them anyway, and are upset that they have to pay so much to get the nicest looking skins guaranteed. I don’t really mind their outrage on reddit if it leads to ANet lowering the price, but the game has not been compromised in any way. The fact you can buy in-game gold through real dollars is far more influential on the nature of the game, and that has been around for years and years.