Sorry I wasn’t clear what I was talking about specifically…
From a fundamental mechanics perspective, essentially all shooters play pretty much the same. Your weapon has bloom that changes based on generally the same set of things… moving makes it bigger, ADS makes it smaller. This creates certain fundamentals about gameplay that impact the interplay between movement and shooting. There are of course minor variations, but virtually every shooter plays like this, with the exception of a few like Overwatch.
Halo plays very differently from these, in that movement has no impact on your accuracy. On the flip side, ADS in Halo also doesn’t impact your movement speed. It’s really JUST a zoom function. And then there’s the fairly unique de-scope mechanic which I don’t think really exists in other shooters that I’ve played recently.
Those mechanics in Halo result in a fairly dramatic difference in how it plays compared to other shooters.
Certainly, the broader mechanics of the overall gameplay that you’re describing have more variation… although I still wouldn’t say there’s a huge variation there either. You’re generally still falling into a few bins, either old school CoD squad based gameplay, Battlefield style gameplay, or now a bunch of battle royale games.
I’m not really seeing a lot of innovation on the front of those games right now… there aren’t any current shooters that I think are particularly memorable, and will have any lasting impact on the industry’s direction.
(and, to be clear, Halo’s not really “innovative” here, and is in fact perhaps more of a harkening back to older style shooters… but it is still fairly unique in its actual shooting and movement mechanics)
Of course, that’s just my own opinion, and ymmv.
This is definitely true… Halo was very highly regarded by console players at the time, often because they hadn’t played shooters on PC’s much.
That being said, the campaigns of the early Halo games were extremely well done.