Easily recommend the ‘The Eagle King’ DLC for anyone who enjoyed the campaigns for Hegemony: Philip of Macedon and Hegemony Gold: Wars of Ancient Greece and was missing that kind of experience with Hegemony III.
The DLC campaign provides the player with a sense of narrative structure and short-term plus long-term goals whilst still having the freedom to either fail as Pyrrhus historically did or to rewrite the timeline and succeed in areas where Pyrrhus of Epirus historically underachieved or failed in Italy and Sicily. It’s neatly designed and scripted in such a way that whilst you will usually experience historical events such as the Battle of Asculum it doesn’t feel like Longbow Games are railroading you into certain campaign events or outcomes.
Plus if it’s the sandbox experience you prefer you get Sicily added to an expanded sandbox campaign map, a separate Sicily-only sandbox campaign for something with a more manageable and focused scope, plus the ability to start a sandbox campaign as a landless migratory\invading faction (like a Gallic tribe or the Epirote army), and some new Mercenary units to recruit to boot.
Easily recommend the Sicily-only sandbox campaign for anyone who feels overwhelmed by the scale of dealing with a sandbox campaign spanning all of Italia, and now also Sicily. The Sicily-only sandbox is large enough to have several factions involved yet small enough that you can typically limit yourself to fighting on no more than two different fronts at once. So, you can often easily establish a defensible position on one front and then focus most of your aggression and attention on the other. Handy for learning the game and graduating up to the full blown sandbox campaign, or The Eagle King campaign.
Did a playthrough of the Sicily-only sandbox campaign as Syracuse almost three years ago and had a blast with it.