Future star is worth 7 points and ends the game. That’s not enough to win and it would ensure a loss for you and me. Another C factory on a TNO site is worth 10 points (6 for the factory value + 4 for TNO factory), and I can still get the future star.
As long as you get it before Juan gets his second. I’d rather not end on a complete blowout. :P
Paid a robonaut to budget cuts, outposted my remaining stuff on Mimas and ET produced my GW thruster on the comet into a new rocket stack.
@Matt_W up.
I’m pretty sure I can beat him to it still, unless he has a trick up his sleeve, which is entirely possible.
PRC:
- discarded my refinery from budget cuts
- flew my mobile factory closer to Haumea
- afterburned and flew my rocket back to my Bernal
- ET produced robonaut and refinery, paying colonist for one of them
- took venture income
Ok, since it looks there’s some more time:
- Industrialize and colonize Venus.
- Boost a new white rocket to Bernal, previous decomission of several cards in the promoted Bernal, which unpromotes
- Rocket receives 6WT and moves to mars, where it prospects.
- Income op and space venture income.
Over to @Grunden
Edit: forgot to take the fuel of of the rocket. Not an issue since it will go all away next turn when I decommission the stack
Yeah, I was really hoping to end it before you got all 5 factories out, though likely a forlorn hope. I’m battling hard for second. :)
That was never going to happen. I’ve been certain I could maximize cubes for a while now.
The delay has helped me get more science sites to partially offset TNO labs, though.
UN:
- Rocket afterburns, and burns to Hermes A where I decommission a refinery
- Bernal robonaut prospects with a buggy and succeeds!
- Bernal moves to Friederike to maybe get lucky next turn
- ET producing another refinery at Dione
Over to @JoshL
PRC:
- Flew my mobile factory to Hi’iaka and landed there, paying finao for hazard and again for factory assisted landing. Another C type TNO factory.
- Crew industrialized a mobile factory at my Bernal.
- Paid colonist to ET produce the generator used for industrialization.
- Loaded the new factory and my crew onto my rocket.
- Flew out in the direction of the neutrino sunlens
- Collected venture income
- IRSU op for 2 fuel tanks
- Move to other Mars site using 2 steps
- pay 1WT to prospect
- Industrialize paying 1WT
- Free market for net 2WT
- That leaves me with 5WT that I use to claim the C Venture. I now can use space Elevators. 3VP from the venture and 2 from the colony make for a nice turn.
- Get Space tourism income
Over to @Grunden
Edit: forgot to update the solar system charts. In particular, a V factory became a C factory. Which actually doesn’t change anything.
Edit 2: A plan has coalesced. @Matt_W is going to be frustrated he didn’t go for the future star earlier
That’s certainly possible:)
Okay, UN:
- Rocket afterburns and returns to Dione to pick up the refinery
- Free marketing Malcom for 3WT
- Income op of all things for net 1WT
Event: Budget Cuts again! I lose my other colonist
Back around to @JoshL
Well that’s the worst.
Sorry I derped on the upload. On my way back from dinner and I’ll put it on the drive.
PRC:
- lost my refinery to budget cuts
- afterburned and flew my rocket to the neutrino sunlens and claimed the Star Wisp future
The game will now end after the year 58 event with a final election auction. - crew will research a new refinery
ESA - 2 WT
PRC - 4 WT
NASA - full hand
UN - 8 WT
Pass. I really want the refinery under it though!
That’s an extra WT at the end of my turn :)