Well, if you do happen to find any bugs, please message me.
Oscuros
3545
Kind of torn on Civ VI. Only had a chance to play briefly. They let you play 60 turns free. I love this idea. It lets you get a feel for the game before you drop… $60 on an IOS game. I think it’s important to note that this appears to be a full fledged Civ experience and not the very basic dumbed down Civ Revolutions style game. It is very very pricey for an IOS game. I don’t mind paying for a full game on IOS but $60 is a bit steep when the PC version is seen on sale for $30.
Is it 60 turns then you can’t play any more ever unless you unlock (as opposed to you can play 60 turns then your game won’t continue, but you could theoretically start a new game and play 60 turns with a new game)?
Also @Oscuros, mentioned upstream is that it’s 50% off to unlock until January 4, so it seems it’s the same price as on PCs for now.
Oscuros
3547
Ahh I didn’t see that it was on sale. I’ve only been messing with it intermittently while working. So far it seems like the full fledged Civ game that I’ve always wanted on my Ipad. Going to give it a real go tonight. I think that I’m in for $30. Not sure on the 60 turns thing yet.
Oscuros
3548
Got through 60 turns the game ends of course but you may start another,
Tyjenks
3549
Interested in your overall thoughts if you do get it. I am STILL playing the hell out of Through the Ages, albeit SP only.
Looking at the lack of AI in the base game, I don’t think there should be any issue with this iOS port? Curious to hear about it as well.
Not going to try it myself: freeing up 5GB of space sounds like an insane difficulty puzzle for me!
LeeAbe
3551
Jade Empire is only 99 cents currently. Haven’t played it myself, but hear it is quite good.
Clay
3552
Dang, man, suddenly there are a lot of games I need to play. The release of Finding Paradise made me return to To the Moon, then Civ 6 (which I haven’t played) came out on the iPad and a friend gifted me the top 5 games on my Steam wishlist.
Who wants to babysit my kids for 6 weeks?
(Just kidding, I would miss them too much.)
LordGek
3553
Get onboard the hype train for Michael Brough’s latest!
Cinco Paus
Google Translating the game’s description:
You have five magic wands but you do not know what they do. Try to figure out its effects and go through all five zones. Take the treasures too if you can!
Five Paus and a new random labyrinth of Michael Brough, creator of 868-HACK, Imbroglio, et al.
Because this is the mad man himself, all text in the game and store description is in Portuguese, and as metioned by others, it appears to be a twisted design choice as I don’t think MB is a native Portuguese speaker (I believe actual Portuguese speakers have claimed the Portuguese in the game is rubbish, so there is a decent chance he did it using something like Google Translate). The beauty of this game is there that there is almost no important text in-game since all of your wands wacky discovered effects are displayed via fairly intuitive little icons. For the few that aren’t intuitive you can just Google Translate the hover text in-game, or via the game’s help menu on the Main Menu with hover text descriptions of all of the game’s dozens of potential wand effects.
Putting the App Store text in a foreign language seems incredibly stupid to me. Moreover, the language says “english”. I predict a lot of returns on this.
Clay
3555
FWIW, Apple totally screwed up localization of the apps I worked on by pushing a non-English version out to all countries that didn’t specifically have a translation in place. We double and triple checked and we had done everything correctly. Apple are the ones that screwed it up. We never were able to fully fix the issues from it.
LordGek
3556
Maybe it’s all just a very weird publicity stunt OR, as it was such an odd release out of nowhere, this might have been a beta version being localized to Portuguese that went live prematurely?
You mentioned on TA that this game shares a lot of dna with 868 and imbroglio. I actually bounced off both pretty hard, so his style may simply not be for me, though I will probably end up trying anyway
Tyjenks
3558
Yeah, the types of games they were should have been right up my alley, but after a few attempts at each, I didn’t find myself enjoying them. Still can’t put my finger on exactly why. I didn’t think “style” made much difference to me.
I think they (well, 868-HACK and Imbroglio as far as I am concerned) are very unique games, that can easily put off the player.
At first contact, they seem incredibly simplistic, then you notice you are actually at the very, very bottom of a Chick parabola, and that can be quite discouraging. Then, as you climb it, it seems to go higher, and higher…
When you have assembled enough familiarity, the games are then about chasing scores, which isn’t everybody’s favorite taste (although I cannot begin to understand that!!).
I think they are also the absolute reverse of what phone games usually are, too. It feels like they are on that platform only because the touch interface yields itself well to the simplicity of the initial contact.
Anyway, I think the games aren’t meant to be enjoyable at first, only to intrigue, then hint at their hidden layers. If they fail at that, then there is no way the player can reach the (supposed, although that holds true in my case) FUN parts.
LordGek
3560
Have any of you caught this 1 yet?
Infinite West
A cute Old West themed Hoplite like game.
Finished up the latest Room game (Old Sins). I felt it was a return to form after the misstep of Part 3. It felt a lot more like the second game, which while too easy (something this one was as well), was my favorite overall.
I just love the sound effects they give the little devices in these games. So satisfying. Anyhow - if you’re into this series, definitely pick this one up. No multiple paths or optional puzzles that I could see, which is a plus in my book. Part 3 just got too complicated.