Never heard of it!

I redownloaded Ascension after a yearly hiatus, and I was surprised to find the game in a quite… weird status: loading screens everywhere, overall slugishness, sacrificing cultist a chore manipulation I have to redo over half the time, and some new artwork I couldn’t care less for, forcing me to relearn the look of most cards, and suppressing some of my old favorite illustrations. Some glitches too, like cards wrongly highlighting the zone you can put them into. Overall, the game is much less pleasant than the slick experience of my souvenir. Even confusing in some aspects.
What the hell happened? Is it because of Asmodee?

I have to assume so. I love the latest exp and the new in-game chat is nice, but it is running ROUGH with way too many lockups and disconnects in both the Steam and iOS incarnations.

Thanks for the heads up. Hopefully this will still run on my iPod, but if not I guess I might play it occasionally on an iPad.

Yeah, when Asmodee took a few months ago they redid everything. As you mentioned, the app runs more sluggish now and there are a couple bugs. For example I played a turn in a game this morning and I am supposed to choose a construct from each opponent to destroy, however, I see know way to do that. It used to just put the constructs on my screen if the opponent had more than 1 and let me choose.

It was one of my favorites too. The sequel didn’t really stick with me though but I’m not sure why. Maybe I’ll give it another go. It was a bit annoying moving around the map so much I think.

I could never get into Battleheart Legends. Is 2 like that, or a rehash of 1?

Rehash of Battleheart 1. Legends was more of a spin-off. From everything I’ve been reading, BH2 is just like BH1, just some spiffier graphics, but gameplay mechanic wise, they’re almost the same.

Oh wait, yeah I’m thinking of Legends. So this BH2 just came out then - will investigate!

Heck, that is good enough for me. I’ll pick it up tonight. Thanks!

Battleheart 2:
It’s been years since I played the first one, but I have spent a couple of hours with 2 now. My comparison is probably flawed since it’s been so long.

Battles are exactly the same, other than a lot better graphics. Not even little improvements like making it easier to select a unit behind another. Still the battles are fun, and aren’t always easy, though I haven’t lost a battle yet. Haven’t fought a boss either, though.

There is no longer a set map, but what appears to be random battles each time. You can choose between a lower, current, or higher level fight. There is a persisten boss battle on the map for level 6, but I am only level 5 so haven’t tried it yet.

Loot is rare now, which makes fully equipping your characters take much longer. You’re at the mercy to how much cash you can find and what shows up in the store.

Characters no longer gain individual levels, you now have a party level, so you don’t need to swap them out to keep them current. But equipping them and using a new skill purchasing system still means if you want to try out a new character, it will be behind everyone else unless you have money and extra skill points.

There’s 3 active skills per character and a ton of passive skills, which I haven’t used yet. Seems so far to be a step back from the old skill tree. It’s not as fun as leveling up a character like you did in the first one.

Anyway, it’s fun, especially after you get some skills and find characters you like. I would highly recommend it for someone who hasn’t played the first one. It is more of the same for people who were burnt out on the first one.

Agreed. I spent time with this today. I’ll add that even if you burnt out on the first one (which I did) you might find that enough time has passed since then that it feels fresh again.

I do really wish the unit selection UI in the top left which was in one of these games was present in this one, to make it easier to select the right unit when they’re jammed up on top of each other.

It is addicting all over again. Sat down to play a quick battle or 2 and an hour later I put it down.

Started getting a few passive abilities. Very powerful. I notice more of an impact from them then I do from equipment.

Battleheart 2 thoughts:

The addition of co-op is pretty cool. You and a friend can each control two characters and it is interesting to specialize like that. There aren’t many good mobile co-op options so this is welcome.

Other than this, it’s the same game as it was 7 years ago. Slightly better graphics. I wish they would’ve advanced the game play mechanics or added a story to lessen the grind a bit.

@Left_Empty - upon your enthusiasm for Firefight got me to get it. But I am having a really hard time focusing on the teensy little people, and when I zoom I have trouble keeping track of what’s going on beyond that little slice. How do you do it?

The individual soldiers can be hard to see, but at the squad level the position and facing are easy to control. And the squads themselves are easy to select in the lower left panel. I think that’s how the game is meant to be played.

It might be I was so familiar with the PC game that I don’t even have to think when playing it anymore!
I am playing on a phone screen, where the view is quite zoomed in as default. Overall, it is a very simple game where the goal is to connect your little patches of ground, and put ZOCs to prevent the computer from splitting your territory.
For the occasional fumble, there are undo and redo buttons at the bottom of the screen too, so I am never anxious about doing poking the screen wrongly.

That’s Slay, not Firefight.

Ah oops.
But my enthusiasm was for Slay, not Firefight!

Oh duh. I am so dumb sometimes. So is Slay the game you use to help you settle in to sleep? I can’t seem to find that post.

Has anyone played Mini Metro on iPhone? I’m enjoying it on PC and was wondering if the controls on iOS hold up?