Speaking of final hours, the Pocket Games of the Eighties kickstarter from Steve Jackson Games is less than 24 hours from completion:
I held off on joining until just yesterday because I still have so many of these from back in the day, but they’ve unlocked so many goodies that, well, I jumped in at the $200 level so I could grab a whole bunch of them. I’m an easy mark for Steve Jackson, what can I say.
The KS began July 2017, offered the closed Alpha in 6 months.
Nov 2017 they stated they needed another year.
Nov 2018 they stated they needed 2-3 more months
March 2019 they now say “summer” (purposely unspecific).
KS originally raised over $210K after asking for $45K.
Continuous Indie GoGo has raised almost an additional $300K.
(Looks like they are in trouble as far as making their goal, and time is short)
From the Kickstarter page:
Rise into glory by running your caravan from the Roman Empire to war-torn Three Kingdoms China. Defend yourself from bandits, sandstorms, and rebellions by hiring Advisors skilled in everything from battle to wayfinding. Fall in love with your own unique party of Advisors and the enchanting world of the Ancient Silk Road in 200 AD.
Silk is a Sandbox RPG Adventure Game and a tribute to the late Mike Singleton, especially his groundbreaking 1984 game The Lords of Midnight.
The engine used to produce the world of Silk has an identical design to the original ‘landscaping engine’ he designed, although it uses 2D assets rendered in Unity to create a more vibrant feeling wilderness with retro roots and a contemporary lo-fi vibe. All the exploration and warfare of the original will be here, along with trading and recruiting Advisors who make up an RPG party inspired by the Clan Ring of King of Dragon Pass.
(Lots of time to go, and they look well on their way to making their goal.)
From the Kickstarter page:
In Spellcaster University, you take on the role of a magic university director in a world of heroic fantasy full of angry orcs and fanatical inquisitors. Build your school, manage your budget, recruit teachers. Will you make it a high place of black magic, with the best teachers of necromancy and demonology? Or a place in harmony with nature to train druids and shamans? Or why not train adventurous mages, offering them options to learn to fight and be discreet? But this will require surviving the ruthless attacks of the Orc tribes and the controls of the education authorities.
Spellcaster University is a management game: you build your school, manage the budget, appoint teachers. But it is also a “card driven” game: all your constructions, your improvements, are played with the help of cards. You draw these cards from different decks linked to different magic schools.
Manage the well-being of your students by building refectories, dormitories, rest rooms… but also their discipline, by building a dungeon for example…
Customize your rooms with powerful artifacts such as Xar’Saroth’s raclette machine or the Soul Devouring Bed. Everyone has a unique power that will help you improve your university.
Fill your school with legendary creatures: dragons, fauns, pegasus, janitors… they each bring different bonuses. If used properly, they will make your university glorious.
Compose your pedagogical team by choosing your teachers wisely, according to their pedagogy, alignment, personality traits…
Select your students carefully. Traits, personality, alignment, wealth… each of these aspects has its importance. Especially wealth.
Offer your students a glorious future: at the end of their studies, you discover their destiny (necromancer, archimage, peasant…) according to the success of their studies, and win new bonuses. These bonuses can follow you throughout the campaign, so form them well!
Open specialized classes to make your students more effective. Each class allows you to define a program, but also special features that will be shared by all the students in the class. Why not make a class of nerds, sportsmen, or with the most beautiful?
Cheapass Games, the venerable-but-also-kind-of-uneven-but-also-it-was-1996-so-still-pretty-impressive game company run by celebrity game designer James Ernest has announced a Kickstarter book compiling the rules and design notes on all their games:
They’ll be releasing print-and-play versions of many of the games, one-a-day, as the campaign continues.
That makes sense. They obviously have the files- they were pretty much print-and-play to begin with… it was just James and his friends that were doing the printing and cutting. I remember the cards were often held together by what was clearly a taped, glossy strip of paper cut from the Sunday paper ad section. Give Me The Brain and Witch Trial were personal faves.
Prodeus just announced that all PC keys also get a console key included. So PC and Switch version in my case then! I like this smart thinking. Campaign is coming along quite well, two-thirds funded with two weeks to go.
No Kickstarter funding for nearly two years, and then two in the same month (this and Silk). It must be the coffee.
Basically, a competitive legacy game of maneuvering vampire clans through seven centuries of European history using the classic White Wolf license. Seems like an ideal license for legacy design. Pricey, though.