Of course, even though I’m in good armor, the enemies seem to have no problem turning me into sushi…
It’s not just you. Though I’ve now got two longsword combos down to where I can pull them off more often than not, I think my primary melee skill remains running to my horse. If I could change the character’s name I’d have to go with “Sir Robin” at this point.
In melee I’m willing to take on one, maybe two guys who are barely to lightly armored. When I see dudes with real armor I maybe consider getting into melee if it’s a one on one and I’ve already got an arrow in them.
I’ve been focusing on longsword but now that I’m encountering more armored foes it’s probably time to take out the mace go beat on Bernard for a while.
Finally the second Collector’s Edition arrived. Had to go to ebay for it. On the left is the one by Deep Silver, on the right is the one I got from Kickstarter.
I tried the PS4 Pro version briefly (only was in Skalitz). Few impressions
- it runs at stable 30fps there, plays well
- LoD and pop-in is not as severe as I expected
- textures are significantly lower res than on PC maxed out, some textures (hay) look really bad
- render resolution is 1080p, overall the game still looks pretty good
- initial loading time is brutal, like a minute compared to few seconds on PC
- it is weird that there is no option to change controller sensitivity…default is ok but I would prefer a bit faster setting
Collecting enough money to rebuild the village you routed the bandits out of requires a fairly hefty effort, it seems. Looks like I have to sink ten grand or more into the damn place before it will start making money. Luckily, there seem to be plenty of bandits to fund this effort through giving me their stuff.
I only see one picture? What are the differences between the two?
Yeah, both CEs are on the one picture.
On the right, the big black Rex Familia Ultio box is the CE from the kickstarter. It has digipack with the game and OST, dice, brass coin, tin figure of Henry, art book, poster with a map (these things are on the picture) and a T-shirt (not pictured).
On the left, the smaller box, has bigger figure of Henry (but made of polyresin instead of tin), artbook (much smaller), steelbook (which looks awesome), soundtrack, linen map and of course the game (PS4 version since that was the one available and I don’t mind).
The CE on the right was produced by Warhorse and was the only one available in my country (and on kickstarter), while the one on the left was made by Deep Silver and was available in some european countries (UK, Germany…).
I wanted the Deep Silver one as well, for the steelbook, bigger Henry figure and the linen map :)
When this game first came out, one of the reasons I didn’t get it then was the discussion of bugs and stuff, but another was the save system. From listening to what others said, I felt it would be to restrictive. I was wrong, I think. The way the game does saving is pretty spot-on. Just enough tension to make things interesting, but enough leeway to keep it from being too frustrating.
Oh, and as an aside, wandering through the woods at dusk, especially when you come across one of those “interesting sites” that look like some pagan marker or shrine, it’s easy to understand how early-modern/late medieval Europeans could seriously entertain the idea of spirits, devils, witches, and the like. These folks weren’t stupid; given the knowledge base and the uber-creepy nature of the woods, hell, I’d probably have believed in the Witches’ Sabbat, too.
Um, ok! Neat dog.
Them Russian Hackers ™ at it again!
Pretty cool, if this ends up playable, could help people with motion sickness problems?
An hour-long documentary on Kingdom Come: Deliverance from Gameumentary.
Explore the formation of Warhorse Studios, their struggles to finance their ambitious medieval open world RPG and the risky design philosophy behind the entire game in our hour long documentary on Kingdom Come: Deliverance.
Viktor Bocan’s deadpan sarcasm delivery system strikes again.
Sorry for the necro, but just finished this game and the dlc and I think it’s one of the best medieval RPG’s I’ve ever played. From the semi realistic combat mechanics, to the joy of alchemy, hunting, and simple exploring the map and coming across the many “interesting sites”, it just captured so much. Probably late to the game, but if anyone hasn’t experienced this yet and likes a good story based RPG where you start off useless and level based on your actions, I can’t recommend it enough. Just hope it gets a sequel considering their struggles to get this out.
Sorry for old response but this is interesting.
I agree with much of this, except maybe the woods always being scary part. I think “the forest” played an important throughout europe which changed over time & location. In some places it was a place of refuge and safety, in others a place of darkness and mystery. If KCD captures some of that nature then thats super cool.
They totally do. The woods at night are downright spooky, without a torch or “night vision potion” you are basically blind. You can be ambushed, stumble across a bandit camp, fall down a mine or cliff face or die in many ways. Even during daytime, until later in the game you never get the feeling of being “safe”. The ambient sounds, visuals and whole experience is spot on and I’m a hiker/scout leader who has bivied out in woods. It’s the most spookiest, unreal environment for someone who has grown up in civilization and they nailed it.
Sweet! Thank you!
Yeah, it does depend on where you are. In more western parts of Europe, for example, by the time this game takes place much of the forest had been “tamed” and was pretty free of undergrowth and true wilderness (one reason why the English in North America were so spooked; the Massachusetts woods were freakin’ wild as hell). In central Europe, I’d suspect it was more of a mixed bag, with eastern regions into the Slavic lands being pretty untamed.
Yep, this was Eastern Europe, supposed Bohemia currently known as Czech Republic. Lots of land, not totally tamed by the Roman Empire. I can’t say whether the game is historically accurate, but from they do a great job of envisioning what I feel the area would be like. The only thing that I would criticise would be the constant map, orientation and totally lack of getting lost. Being in the middle of a forest, hungry, running out of torches and surrounding by bandits, is negated by the fact that you can fast travel, or pull up the map and work your way out. In real life, the scariest thing around a forest at nighttime beyond the complete darkness is the complete and utter lack of orientation. Without a compass, you cannot orientate by the stars and have no idea which way you are going. However, I’d say the difficulty probably put people off and making it into a survival game would have been worse.
Amen to that. And yeah, this isn’t a hard-core survival game. Hell, I had trouble with the original EverQuest back in the late 90s. In Kelethin, if you didn’t have infravision or whatever it was, the place was pitch black and you got lost or fell off the elevated walkways and died. That, and you had to keep mashing the E key I think for “sense direction,” until you got good enough to actually know north from south, etc. Ugh.
It sounds like the hardcore mode was made for you! It removes seeing your position on a map (so you still have a map, but you have to orient yourself by landmarks and sun position):
- North, South, East, and West will no longer be visible on the compass, so be sure to check the time of day and where the sun is located (rises in the East, sets in the West).
- Waypoints are shown only when you get close to them.
- Fast travel isn’t possible in Hardcore Mode.