Just when I was starting to become convinced this game was near perfect (combat difficulty and awkward save system aside), it just had to prove me wrong. I am at the point in the main quest line when you are required to enter the monastery. Holy shit (pun intended), talk about completely crashing my happy buzz.
To begin with, the lead-in quest is ridiculous. Somehow even though Henry has Sir Radzig, Sir Hanoush, Sir Divish and Lady Stephanie all as allies by this point, he still has to resort to stealing a letter from some idiot fancy lad and his equally idiotic babysitter, a task that requires Henry to attempt to be stealthy (including pickpocketing) in a tavern full of people, and he has to do it with NPCs that are annoyingly only awake and mobile a few hours a day. As if any of Henryâs noble friends couldnât whip up a letter in 5 minutes saying that they recommend him to the monastery as a novice.
I finally got past this by pure luck. I had talked to Karl, then lied to his chaperone to get him to let us talk in private, then learned of the writ and purse which needed to be stolen from the chaperone. I tried pickpocketing a few times, but my skill is low, the pickpocket mini-game frustratingly difficult, and in a crowded inn and tavern itâs even more difficult not to get caught. I tried talking to the chaperone, but none of the dialog options result in him being convinced to give you the writ (unsurprisingly, why would he?). I finally got lucky in that one of the conversation options resulted in him attacking me. Since he threw the first punch, I guess the bar bouncer and others didnât care, so we had a fistfight and my Headknocker perk activated, knocking out the chaperone. I then looted the writ and purse from his unconscious body and nobody seemed to care. To make things even more surreal, he got up and sat back down next to Karl while I gave Karl the purse and talked about him running off and me using the writ.
But even worse is the actual monastery quest itself. First of all : TROPE, TROPE, MOTHER-FING TROPE ALERT. Oh great, itâs yet another quest in the final third of an RPG where you are stripped of all the stuff youâve spent dozens of hours acquiring and forced to go about without so much as a lockpick or an apple to your name. I was sick of that shit the 50th time I had to do it in an RPG, and so is literally everyone else who plays RPGs, so itâs good to see the designers of Kingdom Come : Deliverance are thinking outside the box. Now add in all the ridiculous restrictions on your movements, your access to literally anything useful, and the Circators who seem to be everywhere you need to be at all hours, and who can somehow magically sense that youâve stolen some cheese for Brother LockpickGuy even though you were two floors away and nobody saw you stealing it.
I am sure there is some clever way to resolve this quest without having to redo everything over and over, so I guess I am off to the internet to watch Yuotube videos and see how itâs done, because I donât have the patience to waste hours trying to figure it out on my own reloading over and over again.
Very disappointing that this late in the game, with everything else the player has accomplished and overcome, that this sort of shit quest is a required step.