Kingdom Come: Deliverance

Am I supposed to die/lose the fight burying my parents? Had a technical problem, I died, cutscenes were running and I wasn’t sure what just happend. I can either reload from… half an hour ago or jump into the cutscene - if I was supposed to go down anyways.

Yes, you cannot win that fight. After you lose it basically launches into the intro title sequence for the main game, which is really nice, but not necessary to see to play the game.

Thanks a lot!

Haha, yeah, I tried that fight three times or so before I looked it up and discovered you cannot win. I should get back to this game.

You’re welcome!

In case you missed it due to your technical issue…

After Runt knocks you to the ground and is preparing to finish you off, Theresa the miller’s daughter shows up, shouts to distract the bandits, and behind her you see Sir Robard and some of the Talmberg soldiers galloping towards you. They rout the bandits, killing several, but Runt escapes. Theresa and Sir Robard and his men then load you into a cart, finish burying your parents, and the soldiers escort Theresa and you back to Talmberg. Theresa then passes through Talmberg and continues on to her new home, the mill owned by her uncle. That is where you awaken to being the main game. It is a beautifully animated and produced set of scenes, with some great music accompanying it.

That scene is played like Theresa knows Sir Robard and Co. are coming to save the day, but then in the next scene she’s all, “boy, good thing those guys showed up to save both our bacons, huh?” Weird.

Perfect! That’s exactly* what I missed and couldn’t get back to. Thanks a lot again!

*I can’t quote spoilers (which makes sense), well… the Runt-part I was missing.

So the internet had the solution to my problem with the Nasty Habits quest, and it is pretty much exactly what I suspected, and also highlights the main issue with the Monastery.

The Circators are all-knowing.

It does not seem to matter if they never saw you picking a lock, leaving the Monastery, going into areas you were not supposed to be in, or committing any other offense, simply being in the vicinity of a Circator after committing an offense triggers their punishment response if you are not actively engaged in one of the required activities. This also explains why one of them jumped me when I moved slightly out of the doorway to the chapel at like 6:01AM…apparently the next quest prompt (go eat breakfast) hadn’t triggered yet, so even though prayers were finished and monks were filing out of the chapel, I was still flagged as supposed to be inside the chapel.

Since I am trying to deliver the wine after being outside of the Monastery, and the Circator logic triggers the “gotcha!” before the quest logic triggers the “here comes our wine!”, I get busted instead of greeted warmly even though I have cask in hand. It seems the trick is like I suspected, put all the stuff you don’t want to lose in a chest somewhere before heading to the cellar with the wine, get busted, then put the wine on the table after you get out of “jail”. Talk to the Circator afterwards and it should be all good, then retrieve your stuff and soldier on.

Having to decipher how the stealth/circator systems work on top of exploring everything you want to explore is too much for that monastery section. If they backed off on that part, you could enjoy monastery life a bit more and the whole thing might have worked better IMO.

Heartily agree! It’s obvious the team put a ton of time and effort into making that portion of the game, and it is pretty cool in theory, but the crappy design of the Circators ruins it.

Hah, I remember one of the Warhorse designers bitching about the Monastery being too rigid on rpgcodex, and how it took them about 18 months to get it working as it is and how it is not getting redesigned unless it gets completely broken.

Personally I loved the quest, but it might be because I was lucky and didn’t run into those issues. Only thing that bothered me about it was the waiting, but…monk life simulator.

The first morning I was stopped twice (and I was doing everything properly within the time frame allotted) and put on warning by the circators. That was enough to tell me the area was broken.

This was the only part of an otherwise excellent game that I hated.

Totally agree. Once I got into the Monastery and spent a few days I couldn’t get on the internet for answers quick enough. Got out without doing anything except the essential quest. The two things I dislike about the game are the Monastery and the lack of effort put into the potential of the DLC From the Ashes.

Henry’s come to see us! :)

Oh wow, I didn’t realize it was an actual person’s face. Must be wild to boot up a game and see yourself.

“Idle hands are the Devil’s workshop! You were spotted where you shouldn’t have been, Brother Circators.”

They had it coming.

They truly did. It felt so right. It was also amazing how quickly the guards showed up given that I’d entered the Monastery at night, wasn’t seen and only murdered the two Circators in the dark and otherwise empty basement, yet they were on me within 30 seconds. Good thing I saved just prior to committing the crime.

So as you can probably figure out from the above serving of sweet justice, I finally completed the Monastery portion of the main quest. I also finished the side quests within the Monastery, and brought Pious to justice in Rattay rather than kill him outright (or let him go). Of course I wasn’t able to finish the quest without one final “fuck you” from the designers…after finishing all other tasks, collecting everything I needed and meeting Pious in the garden in that hour after dinner when you can actually move about and talk to everyone freely he happily informed me that we would be escaping during dinner. Son of a bitch we JUST FINISHED DINNER!!! So it was back for one final tedious round of GroundMonk’s Day before we could then make our escape the following evening. I was sorely tempted to kill him on the doorstep as we emerged outside…

With that part of the game finally behind me, I went to check on the progress made in Pribyslavitz (From the Ashes DLC). Good thing I left the village chest well funded, as it was down to a few hundred groschen left thanks to the daily expenses while I was trapped in the Habit Hole. Ugh. Luckily I had plenty of loot stashed on my horse that I was able to sell and fund the chest again. I had built the Bridge and the Trader already, so I ventured out and talked to merchants all over the map to get stone, grain, meat and charcoal delivered regularly to the village. With that done, Marius and I decided to build a Forge to get my village into the black on the books (not by much, but it’s better than losing money).

On my way back to Sasau I ran into one of those fast travel events where “you hear the sounds of battle in the distance” and I jumped at the chance to stop, help out some guards and score some nice loot on the cleanup. Only this time the guards were already dead, and I ran smack into the middle of a fight between bandits and Cumans. I sided with the bandits at first, because fuck the Cumans, but of course any time a bandit and I killed a Cuman together the bandit would then turn on me. I managed to survive with some pretty painful damage, but nothing fatal, and the resulting loot from 2 guards, 4 Cumans and 4 bandits was enough to overload both me and my horse, and that was with taking only the choicest, most expensive stuff.

Thankfully the Sasau blacksmith seems to have an ever-increasing pile of groschen each time I revisit him, so I was able to sell my ill-gotten gains for around 15K. I went back to Pribyslavitz and built the Armorer’s upgrade to the Forge and stashed a bunch of money in the village chest, then went out looking for NPCs to help run my village. I already had Kunesh working with my woodcutters, so I added the father from the smithy by the Monastery to be our armorer and Korneilius from Skalitz/Rattay to run my Trader’s store. Next up I will probably build a Butcher and a Tavern.

I’m going to focus on some side quests and other stuff for a bit, as I have seen that beginning the main quest “The Die is Cast” pretty much puts sets the end game in motion and you can’t stop to do more stuff until you finish the main quest.

Haha.

I think that is part of what set me off on the area. The circators would show up instantly, as though they were following you. I tried doing things early, making sure I would be everywhere on time and I would still have a circator come up to me and tell me I was being warned for being in the wrong place, when I wasn’t.

The monastary was a neat environment, the developers just made it a living hell instead of just a quiet community of monks.

Glad you got thru it.

Yea, that starts the Endgame.