Yeah I’m actually sad about it, t’was a great idea but a super tedious and not well-explained execution.
So, “unending”? ^_^
ObOnTopic: Not new, but me and kiddo were playing Spiritfarer this weekend using remote play (which works suprisingly well). It’s delightful. I recommend.
This cute game about being a spider has an accessibility option for arachnophobes that turns the protagonist into a pink puffball.
I like that dancing is a game play option.
Just putting this somewhere. From the technical lead of RF Guerrilla, a game focused on sweet physics destruction :P
They used tilt-shift and seem to also have small islands, so this thing looks so much like Besiege.
Kolbex
4730
I’ve been playing this on my phone, and it’s pretty fun. Probably best describe as Master of Civlysium.
This is out today and doesn’t even appear to be in Early Access!
Concept sounds interesting, but I am going to wait for reviews. Some German guy has written a review similar in length to a Doctoral thesis (seriously, turn off “reviews in my language” and check that guy out), and is generally positive about it, even though he says the procedural generation doesn’t add much to the mountain diversity, so I’m on the edge of just picking that up.
Kolbex
4732
The terrain in the screenshots looks extremely unrealistic.

I mean, what.
abrandt
4733
Looks very realistic! Assuming you’re a very tiny mountaineer trying to climb the Giant’s Causeway
It’s a turn based game, so it’s compulsory hexagons all the way down.
Kolbex
4735
Yes, basalt columns were what immediately sprang to mind for me as well.
The other screenshots looked fine. I’m actually a little intrigued.
Dang it, Biz. I got excited thinking there actually was a turn-based mountain-climbing game…
A new turn based roguelike with cards just dropped in EA. It looks good and I’ll probably pick it up on the intro sale.
https://www.youtube.com/watch?v=9JPWNcOOMs0
2D platformer
arcade side-scroller
casual strategy
3D third person sim-cade
I bought Warpips. It’s a pretty good war of attrition type of game. Good humour, charming graphics and sound. My only real issue with it at the moment (it’s in early access) is that losing a battle leads to a death spiral; any forces you commit to a battle are lost whether you win or lose, so if that happens before you earn enough currency to buy more, you’re pretty much fucked.
Worth the asking price though I think, and I know from the Discord that the dev is very keen to get feedback on balance issues.
…and this just got patched out. Ha! I guess I wasn’t the only person who complained!
Now, if you lose a battle you lose one of three lives but you don’t lose any units.