Little Indie Games Worth Knowing About (Probably)

Everytime I see that name, I can’t help it, I think of the other game!

And the 90s Quarantine game was really fun too.

For less than $15 is said “screw it” and gave it a shot.

Played the (short) tutorial and started a game on Normal. I’m just getting my sea legs, but so far I like it. It’s definitely Pandemic with some twists:

Funding - Just about every action costs money. Building bases in cities adds to the $/turn. Right now it’s a fixed amount, but I’ve suggested to the developers that it be changed to make it more like XCOM, with the funding from a city dependent on the level of infection.

Tech Tree - There’s a small tech tree that when researched either slows down the spread of the disease or improves the effectiveness of your team.

Random Events - Every so often an event card pops up giving a choice of responses, each with different consequences.

Team - You still are limited to 4, with each allowed one action/turn. The big difference is that any team member can do anything, although they all specialize. So while your security expert can administer treatment and reduce infection in a city, the medic does it a lot more efficiently. Along those lines, team members earn XP every time they succeed at an action, and become better at their specialty as they level up. Also, some actions cause team members to become sick themselves and lose health. At that point you have to rest them for a turn or two to regain lost HP. You start the game with one specialist, and recruiting others costs $. Interestingly, you can have multiple members with the same specialty, so there’s nothing preventing a game with 4 researchers, for instance.

That’s about what I’ve uncovered so far. It seems to be in good shape for an Early Access release, with no crashes or game breaking bugs that I’ve discovered. It seems perfectly playable at this point, although I’m sure there are some balance issues I haven’t run into as yet.

Also now that it’s available there’s a bunch of Let’s Plays up if you want to check it out first.

I had fun working with those guys :) I loved the cover our art department came up with. I honestly think at the time we had some of the best box art out there.

I had forgotten that artwork: that would have made an awesome entry on the game box game thread!

God, I loved both Quarantine games so much.

I didn’t like road warrior that much, it was too closed in for me. I liked how open the first game felt, and the story. But it’s been so long I don’t know what my brain is just making up at this point. :)

You’re a damn legend for me, my man. I love the things you’ve done.

And that cover is damn amazing, but I don’t remember it much… what I remember is the cab interior. That thing is burned in my mind.

Having played (and won) several games of Quarantine on Normal, I would have to say at this point it’s too easy. I rarely had a negative outcome to a random event, team members often healed in one turn, and by the last quarter of the game not only was I rolling in dough, but I was able to eradicate just about every spot of infection each turn.

Shelving it for now. There’s the start of a good game here, but it definitely needs more added to it and some re-balancing.

awesome. the game was pretty fun too.

So what’s the word on…

Reactions on their Steam forum are mixed. According to one review I read, it’s a Unity game that was released late last year on the PS4.

From what I gather from the store page and opinions, Sumer seems to be an update to MULE? The game is in EA to implement its online multiplayer, but the rest seems to be done. It also appears to have been around out of Steam for a while.
Very strong candidate for an impulse purchase here!

Someone report back on the AI for that Sumer thing. Thanks.

Sounds right up my alley. Again. Plus the price is right.

I gave it a try, and it is a much, much more simple game than I thought.
The AI seemed to do a competent job at it though, since Sumer seems less about thinking and more about twitching from what I played.
The swap and keep controls for resources weren’t really great, and on more than one occasion I ran back to my bed with a stray worker.
It seems definitively meant for couch party plays.

Oh dear. Thanks for the warning.

Yeah, it seems a bit too arcade-y for me.

Has anyone checked out Lobotomy Corporation?

It looks weird and unique, which is enough to get my attention, but it’s also in Alpha and has a number of translation issues from the original Korean (from what I’ve read) so I’d like to see some reliable feedback before deciding whether or not to invest $20.

$4.99 is a historical low.