The artist for Munchkin (John Kovalic) also does the Comic Strip Dork Tower:
http://www.dorktower.com/1997/01/01/shadis-magazine-strip-1/
Edit: Artist name corrected
The artist for Munchkin (John Kovalic) also does the Comic Strip Dork Tower:
http://www.dorktower.com/1997/01/01/shadis-magazine-strip-1/
Edit: Artist name corrected
Iconic enough to pick a stupid nickname you’re stuck with in a forum.
It’s “Kovalic”.
Picked this up on a whim, despite reviews being “mixed”. Not the deepest game in the world, but an OK grand strategy title about managing your country during a world-wide zombie apocalypse.
Just stumbled across this via an article on transport news site. The real city maps is a nice touch. Could be right up my alley, though it’s EA so I won’t know for a while. Steam reviews are very positive though.
Had a lot of fun playing co-op Ship of Fools. I saw it described as “Overcooked at Sea”, and that’s pretty apt. Though it’s not nearly as hectic as Overcooked thus far. It basically has you and your co-op buddy loading and firing cannons, swatting away monsters with your handy paddle, and trying to pick up floating resources. Art style is very Don’t Starve.
I can’t imagine it being much fun solo, but co-op is a good time.
I got this and played for a bit earlier, it’s only about an hour’s worth of content, but probably his best game yet. The movement mechanics are so solid and fun and the levels make good use of them. He just gets what makes 3d platformer collect-a-thons fun. The game is a bit too easy, and it would have been nice to see some more challenging optional collectibles. Easily worth the $3, and I will continue snapping up Siactro games as often as he releases them.
Ship of Fools looks similar to a game I have on my Xbox wishlist, Trash Sailors. Thinking about grabbing it sometime to play with my girlfriend and her teenage kids. Anyone played either/both that can compare?
Yeah, I picked Ship of Fools up after having a great time with the demo with a friend. He hasn’t bought it yet though so it remains in my Library unplayed!
How have you found the difficulty? I saw numerous accounts of it being quite easy co-op so I was reluctant to jump in and blast through it in a few sessions!
@Don_Quixote I’d not heard of that but it looks great, and chaotic!
Sable recently got a fishing update!
Wait what? They put fishing in the game? Dang, I think it left Game Pass.
Yeah, I’ve seen the steam reviews where people say “We beat this game in one run.” That wasn’t my experience. It took a fair number of runs and some leveling up our boat to clear the first world. Several hours of playtime. The price seems pretty good for the fun thus far.
But I am kinda’ bad at games so perhaps not the best measure. Your mileage may vary.
I’ll just repost my steam review.
Janky, clunky, buggy, poorly optimized, horrible translation, but still addictive lol. If you have some tolerance for jank, there is some fun to be had, get it on sale.
Oh wow that speaks to me on a primal level.
Dungeon100 is kind of crazy… The better build you make, the tougher it is to defeat yourself once you beat the boss, and you become the boss.
I saw some mentions of TearDown upthread, but it was early access back in 2020, and it’s been a while. Has anyone tried this recently and have any impressions to share?
Plan the perfect heist using creative problem solving, brute force, and everything around you. Teardown features a fully destructible and truly interactive environment where player freedom and emergent gameplay are the driving mechanics.
Tear down walls with explosives or vehicles to create shortcuts no one thought was possible. Stack objects, build structures, or use floating objects to your advantage. Take your time to create an efficient path through the level, plan the heist and get ready to execute it.
Run, jump, drive, slingshot. Do whatever you need to collect targets, avoid robots or steal whatever your clients ask for. But make sure not to get caught!
Oh clever.
But then, you could cripple yourself to make it easier to… oh the mind games!
It was a surprisingly ‘heavy’ game, performance wise, for an indie game. I have to try again with the new gpu.
Problem is, if you do that, you can’t get past the regular mob stages, which can be quite hard. You sort of have to try and build the best character you can to even get to your “you” boss. It gets really hard to get past about level 45 or so lol, fun stuff.