I bought it today for $8 on Bundle Stars (with code SUMMER10) and played one game on Trial difficulty (the harder one) making it to Zone 2. The other difficulty is Adventure, but pfft–who wants to play on easy?
Your helicopter crashes upon arriving at the outpost previously inhabited by your fellow workers. You control two characters that you choose from an initial pool of three with twelve others unlocked via achievements. Each character has three stats (Cold Resistance, Walking Speed, and Running Speed, each with a max value of three) and a special ability (such as Frost Resistance and Modest Rations), and comes with 0-3 inventory items. You’re then plopped in the middle of your first randomly generated zone (at the crash site) and have to make it to Zone 6.
The game is played in real time with the ability to pause during which screens are accessible (Inventory, Tools, etc.), but issuing orders is not. Each character has a Warmth, Stamina, and Satiety gauge that’s either decreasing or increasing at a rate of 1-3, and Health. Cold characters can catch a cold (according to the tooltip), while tired and hungry characters lose HPs. Each sector contains multi-room buildings that are randomly generated along with their contents. If a building doesn’t have a heat source, your Warmth will drain. If a building doesn’t have an electrical source, your characters will only walk and will have to rely on their flashlights to illuminate interactable objects. Your characters need to eat to replenish Satiety and sleep to replenish Stamina. Unfortunately, sleeping attracts the aliens. Aliens will make your characters sick when they’re in close proximity. Each alien (I’ve learned about only two, thus far) has strengths and weaknesses. The least threatening one is susceptible to light, for example.
Once your characters are dead, it’s game over. But if at least one character’s alive, he can revive the other, if he has the right item(s).
I barely scratched Zone 2, so I still have a lot to discover. And for $8, I’m enjoying it and the devs plan to add to it. The UI is very well done (particularly when interacting with objects, which I think is similar to how it’s done in This War of Mine) and the production value is nice.