LOGistICAL - Sublime Logistical Strategy Puzzling

I only own Australia and it appears to still be working for me, I did notice there have been two updates in the last couple of hours, so maybe one of those fixed this issue?

Hey man, I had to restart Steam twice, but it ended up working again.

AAHHOMGOMGOMG

Phew! Works now. Thought I would have to spend the evening going through Logistical withdrawal.

Yay!!!

And that’s how a non space game under the influence of Brian became a space game after all!

And now we know why Brian has been pimping this game so hard.

I have yet to get into this game. I gave it a brief try on my 4k laptop and while it made an attempt to work in that DPI it didn’t feel very optimal.

Will give it another go on my desktop, it looks like it would be right up my alley. Well, I mean, it sounds like it would be, it looks like a hot mess.

The interface is “lovably quirky.” If you’ve ever played an eastern European space game from the aughts, you’ll be just fine. ;)

Unfortunately I had to return it right after I made it bug out so hard in the tutorial that I could no longer do anything (it seems to reload your last thing automatically in the MENU?)

The latest patch really improved the lag. You still need to run in windowed mode. Full screen is still laggy. The dev has made a big improvement with this latest patch. I just played a couple of hours and experienced none of the slowdowns I previously had. Scrolling is a lot better, too. nice job, sacada!

Yaaaaaayyy!

This game stinks and I can’t stop playing it. I haven’t posted in like 2 years and I just wanted to say I hate you BrianRubin.

You’re wellllcome!

Also, you guys!

Will there be airplanes and ships instead of only trucks?

Also will there be research centers where you can research and build certain futuristic transport vehicles?

He said there’d be:

There will be new transport types, each with their own unique properties. There will be new play strategies.

Read more here.

Can anyone explain why, when I’ve got an industry to three stars and I’m able to build it in another city, sometimes there’s a limit on the level or size of that industry that I can build. Are these limitations just arbitrary limits for that particular city, or are they based on something? What does the size value even mean? Is it the cap on what can be produced and stored at one time, which then is increased by star-level along with the efficiency of production?

Each state/sector/area-of-the-map has its own rules, with states being allowed to say “only 1 aluminium mine in total” and so on.

How you see that cap – I can’t remember.

Is this game relevant to you?
This game doesn’t look like other things you’ve played in the past. As such we don’t have much information on whether or not you might be interested in it

Steam’s algorithm needs a bit more work…

I think I need help as I can’t put this game down and get to the rest of my backlog. Just a half a dozen more small towns in Melbourne and will have everything below quarantine line completed. Not sure if I try Tasmania next or stay on the mainland.

Man, I think you’re doing just fine…

Italy dropping tomorrow!

Also a new build with global contracts and more, along with a Discord channel!

Yay!