Mario + Rabbids Kingdom Battle


#61

I’m currently beating my head against the third challenge, but I love how they are constructed. For all of them I’ve seen, my initial thought is “How the hell do they expect me to do THAT in THAT number of turns?” But then you think about it for a little bit and try some things, and it winds up going okay.

The one with the charging, bouncing rabbids is what I’m stuck on. My placement seems to be just one square off, no matter what I try.


#62

Yes, that’s the one! Quantum Leap I believe it’s called.


#63

I had my first fail on the first escort mission last night. I just totally overlooked the Smasher at round start and then got him ticked and he came through the pipe and WHOOM! It was all over after that.

I like the isometric view in this game, but I wouldn’t mind if they let me get a grid view too. A straight on the line look at cover would help me sometimes. Since the camera is rotating right through that view to the next isometric stopping point, they really should allow for it. More camera control in general would be welcome.

Still awesome, though. I just love the humor and the silly stuff nicely complements the obvious depth in the strategic gameplay.


#64

This would be helpful. I don’t even need a perfect, top-down grid view – just the ability to display grid lines would help a lot. I’ve made a lot of boneheaded plays by being just slightly off in my placement, or miscounting the number of squares between me and a smasher.


#65

Have either of you messed around with the Tacticam (‘X’ during combat)? It pulls the camera back from the default isometric view, and places a movement or weapon range grid on the map. Unfortunately, orders can’t be issued from this view.


#66

I’ve used it, but more for checking the types of enemies I’m facing. If I could issue orders from it, I’d be thrilled.


#67

I have used the Tacticam. I like that. I’m more talking about being able to straighten up the camera on the grid. Let me get a North South East or West view in addition to the diagonal.

One thing I noticed last night is that you can see the percents change on to hit while picking where to move to.


#68

I beat all the challenges right after each chapter so it’s definitely not a gear check. The hardest ones where the bounce levels.


#69

I’d like to be able to rotate the camera more incrementally too, rather than along two axes.

I also wish I could use the Tacticam after I’ve plotted a manoeuvre to a new position to see if I’m in range for an ability before I commit, but you can only cycle your abilities with the Tacticam in your current location when you’ve not plotted any moves. This then means you have to start counting squares which can lead to screwing up. It’s not a major but I find myself checking the Tacticam often and being disappointed I can’t do this.

Oh man, yeah, this is absolutely key. Be sure to keep an eye on the enemy tags around the edges of the screen while deciding where to move. Be wary too that if your hero has a Grenaduck or Sentry the percentage will be locked at 100% provided you’re in range (because they negate cover). This can catch you out if you’re hoping to land a shot with your gun! I think you’ll see a little blast/impact icon next to the 100% in these cases.

Edit: I encountered the toughest story bit I’ve come across last night at 3-7. Still going for perfects and not had much trouble so far. I welcomed the added bite!


#70

I still haven’t had a chance to play this yet, it’s yet unopened while I try to play Dishonored and Divinity Original Sin 2, but I’m very excited to get into it.

I did find this interesting tidbit this morning, though.


#71

That’s really cool. Mario + Rabbids is a really great distillation of the X-Com style down to a level that makes it much more accessible. I can honestly say having seen some more casual people watch me play that it is less accessible than we all think it is as gamers, but it definitely is the closest to bringing them in of anything with this kind of depth. It’s not quite Advance Wars let’s say, but it’s not that far up the strategy pole from there.


#72

He should have done it, and found a way to include autopsies.


#73

Finished this earlier on, 100% and all Perfect, took roughly 65 hours in total. Yup, I’m as characteristically slow as ever. The environmental details and Rabbids’ antics slowed me down a lot because I’m a sucker for that kind of stuff.

If you’re wondering whether to truck on with the story and do the challenges later or do the challenges after each world, I’d recommend the latter. Coming back at the end would make them all a lot easier reducing the challenge and the strategy required. Not to mention, it does get trickier later on anyway so the added coins and orbs will help keep your heroes up to scratch and your options open.

From the discussions I’ve read on the subreddit, it seems most folk think Rabbid Luigi is the best hero and Rabbid Yoshi one of the worst… but I think this view is very shortsighted! I cycled the characters throughout the game and some of the abilities and synergies are just so powerful. I’d encourage you all to experiment and not rely on the same heroes.

Anyway, what a tremendous game, and what a surprise. This is the Ubisoft I love.


#74

I usually rotated Rabid Luigi, Rabid Mario, and Luigi as situations required with an occasional Peach or Rabid Peach thrown in if I needed more heal. The Rabbid Bros tackles are just too powerful to ignore. Especially Rabbid Luigi and his 100% vamp for the rest of the team being a great way to heal everyone to full while also keeping on the Damage Per Turn.


#75

Rabbid Luigi is great if you can get him close and there aren’t too many enemies to deal with. I found in more open spaces with raised areas and enemies littered everywhere he was tricky to get into good positions. That said, against a few tough enemies (big bosses notwithstanding) he’s a little beast, especially with weaken.

One of my favourite strategies was to get Rabbid Yoshi behind enemy lines, scare enemies towards Rabbid Mario, get him to use the Magnet Dance to drawn them in closer, then smash the stuffing out of them. Bonus damage with Hero Sight too.

Mario + Rabbids is also the first game where I’ve considered Peach a badass.


#76

Why did no one tell me what an absolute beast Rabbid Mario is? He gets stuck in and wreaks havoc. A total linebreaker. I’ve been teaming him up with Rabbid Luigi and they’re an inexorable mincing machine of furry fury. Man, this game is great! Sequel when?


#77

Just wrapped this up, or at least saw credits. Seems there is some post-game stuff I may well dive into as I don’t have any other Switch game ahead of me. Man, this was an A+ game for me - once I got into it I had a hard time putting it down, and I just loved it. From the design to the visuals, this is one of the best games I played this year.

And that sound track!


#78

I’m going to keep an eye out for a sale around Thanksgiving. If not, I imagine I will pick up a used copy eventually. Definitely think I will enjoy it, but I have Zelda to keep me busy for the moment with Fire Emblem Warriors and Destiny for PC on the horizon.


#79

Absolutely agree. Possibly my game of the year so far, no lie. The artwork, music, and such a fantastic twist on XCOM’s gameplay! I am loving every minute of this.


#80

He’s a bwah-king ball, and with so much swagger too!

Glad you enjoyed it @Scott_Lufkin. Not sure whether you dealt with the challenges after each world but I imagine most of them will be easy now if you didn’t. The post-game challenges are tough and meaty though.

I managed to get my screenshots shared on Facebook and only viewable to myself and then downloaded to upload here (seriously Nintendo, is that the only way I can get images off the Switch?). I have more but these are some of my favourites. I’ve spoilered them, just in case.

Gallery!

Love the look on this guy’s face.

Another lovely touch is the way Mario holds his arms out when he’s back at the castle as if he’s flying around.

Beep-O responding to an escort mission.



It’s a Kong way down.