I’ve almost made it to reputation 8 and am now rocking a cyclops with AC20 and SRMs, and have a rifleman and a couple centurians in my lance.
I get that medium lasers are the meta in this game, but damn are the ballistic weapons satisfying. It does not get old having an entire lance opens up with their rifles, ACs and machine guns on a single target, turning them into an explodey, sparkly, overheated twisted mess.
Still completely enthralled. The one mod I may add asap is killing the travel animation. I like shopping systems and it gets old fast.
If you get info for a system without mods it will give you an overview of missions available. This might show a bit more info, but I don’t know if is worth the trouble.
What I like shopping for is unique / hero mechs and weapons. I don’t see there is a way to know what a system has unless I’m missing something. It does show an icon saying one is available, but not which type.
So I tried a bunch of the houses and found that, for me, the Cicada of House Liao was the easiest one for me to get a handle on, so I’ve started with them. Pretty fun so far.
From the comments on Nexus, there can be some conflicts between Coyote’s mod and VonBiomes, some with YAML, though many of these are occasional and usually relatively minor (mission won’t end, enemies don’t spawn, etc.). Haven’t tried it yet.
That’s interesting, because I’ve been pretty impressed by my lancemate’s AI so far. But then, I haven’t played an MW game in 15 years. In particular I like that there’s no hidden rubber banding that I can detect, if I send three of them after a target they kill it just fine. Lots of games seem to prevent anyone but the PC from finishing significant opponents.
I’ve figured out the base loop at this point, so now I’m in the happy space of being able to grind money or progress the campaign. It is pretty stingy on new, decent mechs though. I have PPCs in my inventory but nothing that can try to use them. No worries, I’m still barely through the intro.
Last comment, I’m feeling no desire to move off of mouse and keyboard, but I’m also not feeling consolitis, which is another compliment.
You may want to look at the Hellfire and Brimstone mods. They have separated them out to PPC (which I like) autocannon (which I’m so so on) and the missiles (which I personally find makes it almost impossible to see, but you can tweak the settings).
Okay, so to make sure I haven’t messed anything up with mods, is it normal to get mechs on the salvage list where it takes far more shares than I have access to in order to salvage them? I thought I was being SO good with keeping them as intact as possible, but apparently that was just to make someone ELSE happy.
edit - I’m only four missions in with as many mechs & three pilots including myself, so perhaps more shares unlock as I go up in the ranks?
As you gain rep, you’ll be able to put more points into salvage, which will give you more salvage shares. Also, multiple-part missions help a lot with this (though they’re probably too hard for you right now). You’ll see some missions will offer +25 -75% bonus shares (and that applies to each stage of the mission, so it can be quite lucrative). At the beginning, you’re probably better off just getting as much money as possible, but at some point, its more lucrative to go with salvage. Also, in general, i think the campaigns have better quality salvage than the generic, so i’d recommend focusing on salvage for them more than the random missions (this is especially true of the dlc).
The higher your relationship with a faction, the more negotiation points you get. More points of course translates to more shares if you spend them there. There’s a “more shares per point” mod (several actually, I think), but it doesn’t make it so that you avoid that early period where you need to rep up.
Higher difficulty missions also have higher maximums you can allocate points to. Eventually you will be able to salvage whole mechs.
It’s a faction thing mostly, once you have a good standing with a faction, you’ll have tons of extra negotiation for scrap where you can grab the big boys. Around Rep 6 I found myself with way more mechs than I needed and not enough money.