Same. The first thing I do after exploring the map a bit is check out the basics (same list of things). If things are too crazy different or feel poorly implemented/balanced, I shy away and try something else.

I really like the look and feel of IC2 machines and I like how power and electricity works. I managed to figure out how to set up a bunch of solar arrays connected to a couple of Batboxes (tier 1 energy storage), which in turn send power to a level 1 transformer, then a level 2 transformer, then to an MFE (tier 2 energy storage), and finally to an array of Batboxes that connect to my machines.

Haven’t tried Thermal Expansion yet, sorry, but it’s included in the Resonant Rise modpack.

Also not sure about ore/item processing yet, still trying to figure out how pumping and piping works in IC2.

I dislike the IC2 wrench as well because it feels gimicky, but the Electric Wrench upgrade helps a lot (just have to recharge it periodically).

As for the rest of the pack, I still have a lot to explore. Once I master ore/item processing and mass mining, I’ll start checking out magic. And bees.

…in comparison with Dwarf Fortress.

Maybe he meant single character? Probably discussed somewhere in the thread.

It is funny. As this thread is seven years old, it seems the Dwarf Fortress itch has definitely had a few scratches since then. don’t think we are done yet. But man, Minecraft is one for the history books, that is for sure.

So the issue folks had with the wrench tool was that it would sometimes destroy your IC2 machines. I’m assuming that’s been fixed but there ya go. You mentioning all the effort of IC2 just reminded me why I shifted to thermal expansion. There are some great intros to it on YouTube, but once you get over the hurdle of the interface for the machines, it becomes really nice with how you can completely customize inputs and outputs, etc. If I recall correctly, they were easier to build as well, which explains the initial popularity. Players always take the path of least resistance. :)

And bees, geez that mod is like going down a rabbit hole. So much to it and things to do with it. Between that and Thaumcraft, I find it amazing that people can think out super detailed and amazing mod addons like those.

I have to be careful reading this thread, it will lead to me starting up a new instance. :)

Also, for comparison I usually play FTB Ultimate.

Industrial Craft fell out of favor with me a long time ago. I initially liked it because it made a lot of things much easier. Then the devs were like, “lets put in a lot of stupid rules to fuck with the player” and I stopped using it. My favorite “Industrial” mod is mechanism which is sadly not commonly part of mod packs, followed by Thermal Expansion.

If anyone here is interested in making mods, I have two mod ideas for you. A simple one, and a grand one.

The simple mod: A simple tool like the survey makers from build craft. Only these have a little UI to configure them. You can place one on the ground and have highlight a grid for you on the ground. You could set it to mark every N blocks up to a distance of X blocks.

This way if you wanted to place something every 10 blocks it would be easy to see each 10th block. Each of these blocks should have a 3d + symbol placed in them and have a column of light or something to highlight them. This is because terrain is not flat, and so if you go up a kill you can still see the Nth block out and then you can dig down to find the + symbol to know you are on the same level as the original marker.

Finally add some basic shape so instead of a grid, if you wanted to highlight the blocks in a circle of radius R, you could easily do that as well. Maybe as spheres and columns too.


The grand mod idea. Start with Something like FTP Infinity pack, and add magical crops to it, because you are going to need a huge amount of resources for this.

The idea is that you are going to help turn a small village into a giant metropolis. The village will grow through many tiers. Like small village -> medium village -> … --> Large Town --> … --> Large city, etc…

Each tier of town requires a certain number of resources every day. So the first tier village might want 10 carrots, 10 potatoes, 10 coal / charcoal and 10 wood per day. If it gets it, it then it will upgrade to a medium village which might want 40 of the previous items and 3 more food types and a small supply of iron for example.

Then even later on, they might want more finished goods. In addition to basic foods, they might want TV dinners which require tin trays and other prepared foods.

Each tier requires more of everything from the previous tier plus a few new items. There should be a UI to tell you all this. The delivery mechanism should simple be some kind of block you can piple things into.

Each tier the village grows physically larger. The goal is to get to the top tier city.

Caveat/disclosure: I’m still cutting my teeth on modded Minecraft.

IndustrialCraft2 is now quite a bit different from absolutely everything I’ve seen online about it. It’s almost like no one is using the more recent builds, or something. Every single youtube Let’s Play or tutorial I’ve managed to pull up talks about either IC1 or an older build of IC2 that’s so different from what I’m seeing now I almost can’t make use of the information.

What I’m seeing now in the game is so much more refined and intuitive and simple. Of course, this is after a bunch of trial and error.

Furthermore, I found the solution to item sorting for folks using the latest IC2. Just use the latest EnderIO! It’s quite compatible with both IC2 and Vanilla items.

Recently I finally deployed an IC2 Advanced Miner in an area few hundred yards from my base. It has been automatically mining a 64x64 area, creating a massive, water-immersed quarry that’s getting deeper and deeper every minute. It’s powered by two IC2 Solar Arrays (fairly cheap, basic materials) and a couple of Forestry Wind Mills (even cheaper and easier).

My first relevant challenge was managing a large chest that was receiving all the mined materials. I figured out that not only could an EnderIO Conduit connect directly to a chest, but it could also output to other chests in the same way.


Ritht now I'm researching and working on an EnderIO Dimensional Transceiver, which will move items from that quarry to a chest in my base, from which I'll sort further. Figuring out how to craft all these new items and mats has been frustrating at times but also super super fun.

Meanwhile, I’m digging into bees. I’ve got dozens of various castes and lines, and a bit of product. Not sure yet where I can take this from here.

Yeah, it happens, but not often. I think they might have fixed that, as it only happens to me when I use the wrench incorrectly.

So with two strong recommendations for this now (@DeepT and @Skipper) I want to ask, how compatible are Thermal Expansion items with IC2, EnderIO and Vanilla items?

For example, I love Forestry but I have to use a dedicated power source for it and can’t draw on my vast IC2 energy repository/supply. Thus, it makes sense for someone like me to set up a second Forestry power system and facility. This was annoying at first, but then I had fun dealing with it. Still, though, I wish I could power Forestry devices with IC2 energy.

Question about redeeming the Windows 10 version: Can someone still play the Mojang version on another computer afterwards? I ask this because my kid plays on her computer and she’s admin on a bunch of servers, I don’t want to redeem it and bump her.

[quote=“Fenris99, post:4830, topic:60133, full:true”]
Question about redeeming the Windows 10 version: Can someone still play the Mojang version on another computer afterwards?[/quote]
Yes. Redeeming the windows version doesn’t invalidate your ownership of the classic one.

Thanks so much!

No worries. If you have an XBox One, I believe this will also, activate the XBox version.

Yup, Windows 10 version has nothing to do with the Mojang version. They’re both running concurrently. Thanks again.

Thermal Expansion is not compatible with IC2 machines. It uses red-flux, not EUs. However, it is compatible with everything else, as most machines / devices use red-flux, not EU.

What he said, but I believe there was or is a power storage that will supply whatever is needed by the devices you attach it to? Obviously it was a separate mod, but I want to say RF related. EU to RF conversion is the most sought after but there was also something for Forestry MJ to whatever as well.

It’s been a while so I don’t remember if I had anything between Thermal Expansion, IC2 and even EnderIO working together, beyond supplying them with one power source, usually from power supplied by the Big Reactors mod (and using yellorium.) I think there are actual tubing and wiring mods that have cross functionality as well though. So you could pipe something out of an IC2 device, and get it to a TE device.

Everybody says to stay away from IC2 but I never tried it myself until recently. I can confirm the conventional wisdom in this case is 100% correct. If you like anything about IC2 then check out Immersive Engineering first.

Continuing this discussion from the Star Citizen thread as it’s more relevant to this one.

The first alpha version of Minecraft made available to the public could be described as an Infiniminer clone in the same way that the cave game tech test was, as it only consisted of digging up blocks and then placing them. However, the addition of survival mechanics undeniably turned Minecraft into its own thing apart from Infiniminer.

You can also draw a connection between that sandbox survival gameplay and the title Notch previously co-developed, Wurm Online.

http://www.wurmonline.com/features/

Yea, videogames have this thing where two games can be similar (one is first person, the other is first person), but one is a “escape room” game where the other is a shooter. Different genres.

Then you have 3D roguelikes using million polygons, and 2D roguelikes rendered using a pure text console. But they are basically the same game: Rogue.

So yea, Infiniminer was 3D, with blocks, and it inspired Notch. But Infiniminer was a different animal to what Minecraft has ended becoming.

I don’t see much to discuss here, but welp.

No worries if there’s nothing more to add, I mainly just wanted to re-direct the Minecraft discussion out of the Star Citizen thread.

I now have IC2 , Ender IO, Forestry and Thermal Expansion all working together nicely under the latest Resonant Rise release using no additional modpacks (just a texture pack).

The main thing is to realize that while you may not be able to centralize your power grid and power various major mod devices with it, you can still centralize your storage and item sorting and movement system across various major mods. Essentially you pick one mod for your main power, and then standardize your item transfer using Ender IO conduits as needed. You don’t need to ditch any one of those three or four mods; they’re all probably necessary and important for different things.

My current build relies on IC2 for a power grid and for ore processing, and on Ender IO and IC2 for item movement and sorting. Both mods offer features that specifically benefit the other; such a good match and both also benefit from Immersive Engineering. With just these three mods you can accomplish a lot.

Now I’m starting to introduce Forestry and Thermal Expansion. While the devices (generators, furnaces, etc.) are not compatible with their other power systems, they can still be connect to an Ender IO based item/sorting grid, which is huge, even if you will also probably want a secondary power grid for specialized devices. It’s my hope that I’ll be able to incorporate the new stuff into my current setup without too much trouble.


Some screenshots of the current build after hitting a huge milestone with a large mining operation and item sorting system.

Simple compound. Only Dryads and Endermen tend to wander in.

View of the roof. Power is comprised of 18 Advanced Solar Panels and 10 Wind Mills which feed into two MFEs. (Second pass on roof, plan to make it prettier soon if I have time.)

The MFEs, on the upper floor, feed into a series of transformers and Batboxes before supplying devices

Upper level is where all the power management and item sorting takes place. Lower level is still a work in progress, but it’s a functional item intake and storage area.

Upper level, where all the item sorting and ore/crystal processing takes place. Items generally first hit the 6 Macerators you see to the left, which then feed to Electric Furnaces, which then feed into the sorting system.

It’s all automatic and everything pretty much ends up where it needs to end up. Some items even get pushed downstairs to another storage area.

First level, which is still being overhauled. The chest to the right of the stairs is the central intake chest. It exports anything it receives into a chest upstairs, and also receives from an Ender IO Dimensional Transceiver. At a couple of remote mining operations, I have two other transceivers connected to this one.

This (the lower) area is where I plan to start installing a Forestry and Thermal Expansion device array (and basic power system).

Oh and here’s one of two remote mining operations I have going. IC2 for the mining (and it’s power requirements), Ender IO for moving the items back to base.

This one I deployed at around the 30 mark, so it will stop when it eats through 30 64x64 levels and hits bedrock. There’s a crude Nuclear Power grid, an Advanced Minor, a bunch of chests and, not really visible, the Dimensional Transceiver that sends everything back to base.

Edit: Oh, here’s the reactor arrangement (took a lot of trial and error):