morlac
2808
I dunno about that. My neighbor set it up on mine but I can play his Mario kart, mario party, and smash brothers at my house just fine.
Thanks will keep an eye or two outā¦
Thatās possible. It depends on the account youāre using, whether youāre online, and whether heās trying to play at the same time as you.
I mean, you donāt have to believe me, I guess. But thatās how it works.
https://en-americas-support.nintendo.com/app/answers/detail/a_id/22448/~/what-are-the-differences-between-a-primary-and-non-primary-nintendo-switch
It is possible to share eShop games, but in the general case, itās a pain.
The easiest case to support is having an always-offline Switch thatās set as the primary, and another always-online one thatās the secondary, but it means you have to play all games on the secondary as a specific user, which causes problems in some games (some games -mostly first party- tie saves to the Switch account, but many do not)
morlac
2811
Its not about belief as I really have no idea about it. I certainly dont do it often but everytime I tried it it worksā¦shrug. No idea if their digital copies or what not and I dont think he plays my games. Lucky timing perhaps?
Hmm. Now Iām curious how it does works dammit!
Enidigm
2812
So this game is stupid. Itās basically impossible. I donāt know what they were thinking. I donāt remember the game being this hard - i donāt remember any game as a kid being this hard. Itās like they deliberately made the hit boxes, size of obstacles, frequency and attack rate of monsters to work at every possible step to hinder, impede, or frustrate the player. Like they decided what āGhosts 'n Goblinsā was in some metaphysical sense a game thatās impossible to play.
It doesnāt help that i really donāt like the hand-drawn art look (for this particular game), the controls feel just a tiny bit laggy - which is enough to make the hard game even harder - and, hard to believe, but the original SNES soundtrack literally sounds better than this reimagined one.
Iād rate this game as a Hard Pass unless heavily discounted, or youāre a Twitch streamer looking for a game to get the lulz with.
Are you talking the SNES game or the arcade original?
Because the arcade original was stupidly hard.
Enidigm
2814
Iām talking about the Switch remake i linked to above.
As reference material, I played the arcade version⦠maybe once or twice. I finished the SNES version as a kid⦠i donāt remember if I finished the Genesis version or not.
So I canāt really say if the Switch version is as hard as the arcade version. I know the Genesis and SNES versions were nothing so hard as this one, and itās been a lifetime since i played those.
Yeah, I was talking about which original you were referring to.
Havenāt played the Switch version yet, but vĆdeos Iāve seen make it look very similar to the arcade original.
Enidigm
2816
I mean the problem is that the arcade games were quarter traps that you could never master because you only ever managed to play 5-20 minutes of them in your entire lifetime. If thatās the target goal - make a quarter-trap game you can take home with you - well, job well done then! I doubt the average gamer will manage to complete the first stage of the first level (getting through 1-1 or whatever).
Played the original arcade game back in the day. Yes, there were quarter eaters with stupid difficulty settings, but Ghosts and Goblins was in a class of its own. I had actual reflexes back then and I was stunned by how quickly my games kept ending.
Of course, it looked and sounded excellent for its day, so I kept at it and kept failing.
Itās ridiculous if they havenāt got a toned down difficulty setting in a modern remake.
Enidigm
2818
There are four difficulty levels. I was playing on Hard⦠thatās not going to happen.
I mean, people finish these games on one credit. Itās not impossible. Check out LordBBH on Twitch sometime. He used to do MAME Roulette and just finish arcade games without ever seeing them before.
One manās āquarter trapā is another manās meme.
Well, we could compare one of the few hundred NBA players to one of the few million rec league basketball players while weāre at it.
We could. Sure.
The āaverageā player of Ghosts ānā Goblins Resurrection likely knows exactly what theyāre getting into and can finish the game or is ready for the challenge in doing so.
ā¦and now I see he was playing on Hard. What do you expect?
I havenāt played it, so donāt have any opinions on the specific balance of the remake, but GnG is like, synonymous with stupidly hard arcade games. Itās the Dark Souls of the 80s. Thereās almost nobody buying that game deliberately that doesnāt have those expectations going in.
Ghosts nā Goblins: This is the version I played on my Amstrad. I played a lot of forgettable games on the Amstrad, but I remember this one really well. It had great music. But yeah, I never finished it. Does this look closer to the difficulty of the Arcade version or the SNES version?
Enidigm
2824
Neither? That plays kind of differently than any of them tbh.
So Iāve been watching 1-1 arcade version and lol. Not even close. Switch version is 10x more insane than that. I can deal with the arcade version. Honestly on Hard my life is basically measured in seconds on the Switch.
Just want to add that while having reflexes was useful. The GnG franchise was always about memorization. Thatās where the difficulty comes from.
magnet
2826
Why not just choose a difficulty level that you can enjoy?
Enidigm
2827
Iām just relating the shock of how difficult it is. Itās basically the most difficult game iāve encountered in living memory. Way more difficult than any game iāve played as a kid, in arcade, or on a home console.
Well, maybe that Sega hologram game was hard⦠but thatās because i never could figure out what I was supposed to do, and it cost $1.50 per life.