I dunno about that. My neighbor set it up on mine but I can play his Mario kart, mario party, and smash brothers at my house just fine.

Thanks will keep an eye or two out…

That’s possible. It depends on the account you’re using, whether you’re online, and whether he’s trying to play at the same time as you.

I mean, you don’t have to believe me, I guess. But that’s how it works.
https://en-americas-support.nintendo.com/app/answers/detail/a_id/22448/~/what-are-the-differences-between-a-primary-and-non-primary-nintendo-switch

It is possible to share eShop games, but in the general case, it’s a pain.

The easiest case to support is having an always-offline Switch that’s set as the primary, and another always-online one that’s the secondary, but it means you have to play all games on the secondary as a specific user, which causes problems in some games (some games -mostly first party- tie saves to the Switch account, but many do not)

Its not about belief as I really have no idea about it. I certainly dont do it often but everytime I tried it it works…shrug. No idea if their digital copies or what not and I dont think he plays my games. Lucky timing perhaps?

Hmm. Now I’m curious how it does works dammit!

So this game is stupid. It’s basically impossible. I don’t know what they were thinking. I don’t remember the game being this hard - i don’t remember any game as a kid being this hard. It’s like they deliberately made the hit boxes, size of obstacles, frequency and attack rate of monsters to work at every possible step to hinder, impede, or frustrate the player. Like they decided what ā€œGhosts 'n Goblinsā€ was in some metaphysical sense a game that’s impossible to play.

It doesn’t help that i really don’t like the hand-drawn art look (for this particular game), the controls feel just a tiny bit laggy - which is enough to make the hard game even harder - and, hard to believe, but the original SNES soundtrack literally sounds better than this reimagined one.

I’d rate this game as a Hard Pass unless heavily discounted, or you’re a Twitch streamer looking for a game to get the lulz with.

Are you talking the SNES game or the arcade original?

Because the arcade original was stupidly hard.

I’m talking about the Switch remake i linked to above.

As reference material, I played the arcade version… maybe once or twice. I finished the SNES version as a kid… i don’t remember if I finished the Genesis version or not.

So I can’t really say if the Switch version is as hard as the arcade version. I know the Genesis and SNES versions were nothing so hard as this one, and it’s been a lifetime since i played those.

Yeah, I was talking about which original you were referring to.

Haven’t played the Switch version yet, but vĆ­deos I’ve seen make it look very similar to the arcade original.

I mean the problem is that the arcade games were quarter traps that you could never master because you only ever managed to play 5-20 minutes of them in your entire lifetime. If that’s the target goal - make a quarter-trap game you can take home with you - well, job well done then! I doubt the average gamer will manage to complete the first stage of the first level (getting through 1-1 or whatever).

Played the original arcade game back in the day. Yes, there were quarter eaters with stupid difficulty settings, but Ghosts and Goblins was in a class of its own. I had actual reflexes back then and I was stunned by how quickly my games kept ending.

Of course, it looked and sounded excellent for its day, so I kept at it and kept failing.

It’s ridiculous if they haven’t got a toned down difficulty setting in a modern remake.

There are four difficulty levels. I was playing on Hard… that’s not going to happen.

I mean, people finish these games on one credit. It’s not impossible. Check out LordBBH on Twitch sometime. He used to do MAME Roulette and just finish arcade games without ever seeing them before.

One man’s ā€œquarter trapā€ is another man’s meme.

Well, we could compare one of the few hundred NBA players to one of the few million rec league basketball players while we’re at it.

We could. Sure.

The ā€œaverageā€ player of Ghosts ā€˜n’ Goblins Resurrection likely knows exactly what they’re getting into and can finish the game or is ready for the challenge in doing so.

…and now I see he was playing on Hard. What do you expect?

I haven’t played it, so don’t have any opinions on the specific balance of the remake, but GnG is like, synonymous with stupidly hard arcade games. It’s the Dark Souls of the 80s. There’s almost nobody buying that game deliberately that doesn’t have those expectations going in.

Ghosts n’ Goblins: This is the version I played on my Amstrad. I played a lot of forgettable games on the Amstrad, but I remember this one really well. It had great music. But yeah, I never finished it. Does this look closer to the difficulty of the Arcade version or the SNES version?

Neither? That plays kind of differently than any of them tbh.

So I’ve been watching 1-1 arcade version and lol. Not even close. Switch version is 10x more insane than that. I can deal with the arcade version. Honestly on Hard my life is basically measured in seconds on the Switch.

Just want to add that while having reflexes was useful. The GnG franchise was always about memorization. That’s where the difficulty comes from.

Why not just choose a difficulty level that you can enjoy?

I’m just relating the shock of how difficult it is. It’s basically the most difficult game i’ve encountered in living memory. Way more difficult than any game i’ve played as a kid, in arcade, or on a home console.

Well, maybe that Sega hologram game was hard… but that’s because i never could figure out what I was supposed to do, and it cost $1.50 per life.