Someone at Artdink must have heard Armando about the lack of a good English SEO-compatible official trailer for A-Train All Aboard! Tourism. The voice over work is entirely in Japanese but at least they added very good closed captions to the video so English speakers can follow along. So, if anyone wanted to get a decent grasp on what the game is about in just five minutes they gotcha covered now.
Any reviews?
The graphics look 20 or 25 years old (not that they are the MOST important thing). On the one hand youâd hope thatâd make it run well enough on Switch. OTOH who knows how well it is optimized & how good/bad the joycon controls are.
Diego
Just a note that when Iâve tested online multiplayer games those will complain if Iâm playing my copy on my secondary Switch at the same time my son is playing the same game on our primary Switch. Iâve had people argue this isnât the case though.
Yeah, if you want to play on the primary and secondary at the same time, you have to have the primary system offline. When the secondary system phones home, it checks that the same Nintendo account isnât already online playing on another system.
Technically it came out in 2017; the Wii U version came out in 2014, but the Switch version is running at 1080p and contains all the DLC from the original game.
It doesnât. :P
You can try the demo. I can handle whatever graphics, but shoddy performance bothers me so I struggled.
Plenty of positive Japanese language reviews popping up so far, as to be expected. Metacritic & OpenCritic only has a single review on it so far, from a Spanish website. So, probably have to wait for user reviews based on how many publications reviewed previous games in the series. Not the kind of game that IGN or the like typically cover unfortunately.
There was a release day patch, so unsure whether performance of the release version is better than the demo\trial version since I canât verify it myself.
I dunno about that. My neighbor set it up on mine but I can play his Mario kart, mario party, and smash brothers at my house just fine.
Thanks will keep an eye or two outâŠ
Thatâs possible. It depends on the account youâre using, whether youâre online, and whether heâs trying to play at the same time as you.
I mean, you donât have to believe me, I guess. But thatâs how it works.
https://en-americas-support.nintendo.com/app/answers/detail/a_id/22448/~/what-are-the-differences-between-a-primary-and-non-primary-nintendo-switch
It is possible to share eShop games, but in the general case, itâs a pain.
The easiest case to support is having an always-offline Switch thatâs set as the primary, and another always-online one thatâs the secondary, but it means you have to play all games on the secondary as a specific user, which causes problems in some games (some games -mostly first party- tie saves to the Switch account, but many do not)
Its not about belief as I really have no idea about it. I certainly dont do it often but everytime I tried it it worksâŠshrug. No idea if their digital copies or what not and I dont think he plays my games. Lucky timing perhaps?
Hmm. Now Iâm curious how it does works dammit!
So this game is stupid. Itâs basically impossible. I donât know what they were thinking. I donât remember the game being this hard - i donât remember any game as a kid being this hard. Itâs like they deliberately made the hit boxes, size of obstacles, frequency and attack rate of monsters to work at every possible step to hinder, impede, or frustrate the player. Like they decided what âGhosts 'n Goblinsâ was in some metaphysical sense a game thatâs impossible to play.
It doesnât help that i really donât like the hand-drawn art look (for this particular game), the controls feel just a tiny bit laggy - which is enough to make the hard game even harder - and, hard to believe, but the original SNES soundtrack literally sounds better than this reimagined one.
Iâd rate this game as a Hard Pass unless heavily discounted, or youâre a Twitch streamer looking for a game to get the lulz with.
Are you talking the SNES game or the arcade original?
Because the arcade original was stupidly hard.
Iâm talking about the Switch remake i linked to above.
As reference material, I played the arcade version⊠maybe once or twice. I finished the SNES version as a kid⊠i donât remember if I finished the Genesis version or not.
So I canât really say if the Switch version is as hard as the arcade version. I know the Genesis and SNES versions were nothing so hard as this one, and itâs been a lifetime since i played those.
Yeah, I was talking about which original you were referring to.
Havenât played the Switch version yet, but vĂdeos Iâve seen make it look very similar to the arcade original.
I mean the problem is that the arcade games were quarter traps that you could never master because you only ever managed to play 5-20 minutes of them in your entire lifetime. If thatâs the target goal - make a quarter-trap game you can take home with you - well, job well done then! I doubt the average gamer will manage to complete the first stage of the first level (getting through 1-1 or whatever).
Played the original arcade game back in the day. Yes, there were quarter eaters with stupid difficulty settings, but Ghosts and Goblins was in a class of its own. I had actual reflexes back then and I was stunned by how quickly my games kept ending.
Of course, it looked and sounded excellent for its day, so I kept at it and kept failing.
Itâs ridiculous if they havenât got a toned down difficulty setting in a modern remake.
There are four difficulty levels. I was playing on Hard⊠thatâs not going to happen.
I mean, people finish these games on one credit. Itâs not impossible. Check out LordBBH on Twitch sometime. He used to do MAME Roulette and just finish arcade games without ever seeing them before.
One manâs âquarter trapâ is another manâs meme.
Well, we could compare one of the few hundred NBA players to one of the few million rec league basketball players while weâre at it.