There are two types of Fire Emblem players; those that enjoy the social aspect of nurturing relationships between characters and those that prefer to delve into the tactical combat. Engage doesn’t ignore the former by any means, but Fire Emblem Engage seems like it may cater more to the later.
(Paraphrased) (but also note the comments indicate the marketing is saying there is a good bit to do outside of combat, though that isn’t to say the focus isn’t the combat portion of the game like this previewer felt from his time with the guided demo).
Sounds good to me!
Looks great, as well. They have really gotten some mileage ouf of the Switch hardware here - Three Houses was already a looker, this is another level on that. I love that clean UI for sure.
Things I like:
The Engage mechanic continues to sound really interesting and like something I will enjoy digging into and coming up with fun combos with.
I really, really like the free form movement here - it’s one of the things I enjoyed about Mario + Rabbids 2 that I am glad to see elsewhere. You can just move around freely withing the zone of range your movement allows, and when you are where you want to be, elect to move to that location.
No more weapon durability - honestly this was needed, because it added nothing to the experience and in Three Houses I remember the druability being high enough it was rarely any sort of issue anyway, so why even have it? This way if you find a cool weaon, you can just use it and enjoy!
The Engage rings have their own upgrade paths that provide permanent stat boons for the equipped character? Wild.
Not mentioned in this video (unless I missed it, I was skipping around) I did read the Divine Pulse (the mechanic where you can turn back time if you made a mistake) is also still here. Very cool, one of the best features in Tactics Ogre Reborn.
This is dropping in about a month, and I’m getting more and more excited!