Well, I went from “I’ll just fire it up to make sure it works and decide if I want to play it now or do something from a different genre as a palate cleanser after finishing DS2” to completing the intro segment, the first real mission, and the sub-mission and twilight mission that remix that mission, so it must be doing something right!
Not sure why this would be – I’m not having any trouble adapting so far, though maybe it helps that I’ve also played and liked DMC/Bayonetta/etc., so I was expecting and wanting a fusion of that style with Souls. I’ve had a few control flubs of hitting the wrong buttons in the heat of battle, but those are already fading as I adjust.
Good
- So far the combat is pretty much what I was hoping for, a speedier and more responsive version of the Souls-style stamina system.
- The ki flash is a great addition that feels really satisfying to pull off correctly.
- I like that the weapons have standardized movesets and their special attributes are clearly spelled out.
- The weapons themselves seem really fun and varied. I started with the spear and tonfa, but wound up using the kusarigama a lot in the first mission thanks to its range. Now I’ve kind of switched over to using the sword and odachi just because those are what I’ve found high level versions of, and those are fun too, if more familiar.
- The stances feel like a great addition, really varying how the weapon types feel, and I can see it being a lot of fun to adapt to using the right one for different situations, and changing on the fly, though I haven’t been able to do much of that yet.
- It looks great (after finding a fan-made ultrawide patch), and the story and environments are interesting so far.
- There seems to be more emphasis on actual physical positioning rather than just timing your dodge so the i-frames match up with the enemy’s attack (are there even any i-frames here?). I died a whole lot on the first mission’s boss when trying to do the Souls thing of dodging through his ball and chain circle sweep, but was able to beat him once I realized to just run backwards out of range.
Bad
- Two crashes so far, both in cutscenes. One was at the end of the intro area, and I had to replay that boss. The other was at the start of a mission, so not too big of a deal. Really hope this doesn’t become a pattern, though.
- The control rebinding is really shoddy. I swapped the start and select buttons, as well as the triggers and bumpers. It works great in gameplay, but some menus adjust the button icon but not the functionality, and others adjust the functionality but not the button icon, so I never know which one is going to do what I’m trying to do.
Unsure
- It’s exciting to find a cool weapon upgrade, but I’m probably going to get tired of doing a bunch of fiddly inventory triage after every mission, so not sure if that’s going be good or bad.
- It feels like the revenants kind of subvert the expected gear progression, at least so far. I’m level 13, but have a bunch of purple gear at level 25-30 from fighting them that seems to be way better than the stuff I’m finding from missions.
- Ranged weapons so far seem to be usually an instant-kill headshot as long as I have the drop on most enemies. This may change later, and is somewhat mitigated by ammo, though.