Latest changes on Experimental (15/08):
-
Fixed an issue that prevented planets from being added to the Discovery timeline when exiting certain ship models
-
Fixed an issue that prevented players from using the Pulse Engine to escape between waves of Sentinel space fighters
-
Fixed an issue that could cause base NPC workers to become unresponsive after moving / deleting your base
-
Substantially increased the length of time fuel lasts in the hydroponic trays
-
Fixed a crash related to creatures
-
Fixed a crash related to terrain generation
-
Fix for an issue with PC shader compilation when the game is first booted which would occasionally result in a crash
-
Various performance improvements
-
Various improvements to load times (approximately 5-10% improvement to Warp times, 30% improvement to initial game load)
-
Fix to shader generation to boost performance on lower spec PCs
-
Fixed an issue that incorrectly limited the number of storage containers that could be built on the freighter
-
Fixed an issue that could prevent construction in the freighter base
-
Fixed an issue that could cause the ‘Nearby buildings’ scan on the signal booster to fail
-
Fixed an issue that prevented exploration-focussed frigates from charging their scanners
-
Fixed an issue that prevented damaged frigates from being completely repaired
-
Fixed an issue where players could start their game in inappropriate systems when starting in multiplayer
-
Marked icons are now automatically cleared on arrival at the marked target
-
Fixed a number of cases where the HUD would prompt to mark icons that did not need marking
-
Improved target locking for ship PvP
-
Improved the appearance of HUD markers on player ships
-
Fixed a number of visual issues around using the Analyser Visor in very specific circumstances
-
Improved the mapping of the Steam Controller
-
Removed an obsolete building product from the blueprint analyser
-
Combat music now triggers when fighting biological horrors
-
Slightly increased the damage dealt by biological horrors
-
Fixed an issue that could cause expedition rewards to artificially increase after save/loading
-
Fixed an issue where the Personal Forcefield could be deployed on 0% charge
-
Fixed an issue where the Mining Beam and other weapon effects displayed the wrong colour in multiplayer
-
Fixed an issue where the screen on the Multi-Tool would display the wrong ammo count for the Blaze Javelin
-
Fixed an issue where the Multi-Tool was invisible in Photo Mode
-
Fixed an issue where the Personal Forcefield would remain in-world forever when cycling Alt Weapon modes
-
Fixed an issue where meleeing while sprinting could cause an animation glitch
-
Improved the appearance of clouds in 4K/1440p modes
-
Visual improvements made to some exotic biomes
-
Visual improvements made to the space station technology merchants
-
Increased the visibility of underground toxic hazards
-
Visual improvements to buried technology modules