No Man's Sky - Exploring a 60s-Scifi-cover themed universe (post-release thread)

Latest changes on Experimental (15/08):
  • Fixed an issue that prevented planets from being added to the Discovery timeline when exiting certain ship models

  • Fixed an issue that prevented players from using the Pulse Engine to escape between waves of Sentinel space fighters

  • Fixed an issue that could cause base NPC workers to become unresponsive after moving / deleting your base

  • Substantially increased the length of time fuel lasts in the hydroponic trays

  • Fixed a crash related to creatures

  • Fixed a crash related to terrain generation

  • Fix for an issue with PC shader compilation when the game is first booted which would occasionally result in a crash

  • Various performance improvements

  • Various improvements to load times (approximately 5-10% improvement to Warp times, 30% improvement to initial game load)

  • Fix to shader generation to boost performance on lower spec PCs

  • Fixed an issue that incorrectly limited the number of storage containers that could be built on the freighter

  • Fixed an issue that could prevent construction in the freighter base

  • Fixed an issue that could cause the ‘Nearby buildings’ scan on the signal booster to fail

  • Fixed an issue that prevented exploration-focussed frigates from charging their scanners

  • Fixed an issue that prevented damaged frigates from being completely repaired

  • Fixed an issue where players could start their game in inappropriate systems when starting in multiplayer

  • Marked icons are now automatically cleared on arrival at the marked target

  • Fixed a number of cases where the HUD would prompt to mark icons that did not need marking

  • Improved target locking for ship PvP

  • Improved the appearance of HUD markers on player ships

  • Fixed a number of visual issues around using the Analyser Visor in very specific circumstances

  • Improved the mapping of the Steam Controller

  • Removed an obsolete building product from the blueprint analyser

  • Combat music now triggers when fighting biological horrors

  • Slightly increased the damage dealt by biological horrors

  • Fixed an issue that could cause expedition rewards to artificially increase after save/loading

  • Fixed an issue where the Personal Forcefield could be deployed on 0% charge

  • Fixed an issue where the Mining Beam and other weapon effects displayed the wrong colour in multiplayer

  • Fixed an issue where the screen on the Multi-Tool would display the wrong ammo count for the Blaze Javelin

  • Fixed an issue where the Multi-Tool was invisible in Photo Mode

  • Fixed an issue where the Personal Forcefield would remain in-world forever when cycling Alt Weapon modes

  • Fixed an issue where meleeing while sprinting could cause an animation glitch

  • Improved the appearance of clouds in 4K/1440p modes

  • Visual improvements made to some exotic biomes

  • Visual improvements made to the space station technology merchants

  • Increased the visibility of underground toxic hazards

  • Visual improvements to buried technology modules