Old World: How does X work? Post your gameplay questions here!

I was mistaken about the Cimmerian Archer problem. I can build them, all is well.

Great pointer about “wait a turn for the anchor to become active.” I was about to direct my sages to divine portal machines.

I’ve reached the point where I’d like to try out customizing things using the in game editor. Much of the editor is similar to the editor from Civ IV so I can use that easily. The part that seems fairly opaque to me are the console commands - I can figure out how to use some, but many of them elude me. Is there a list of console commands, or a guide on how to use the console?

Are the promotions available to to a unit completely random? The first four seem to be random, but after awarding one or more promotions, are you choosing among the initial options that rolled?

Also, I’m still not understanding how to tell when a resource can be harvested again. I have no overlay locked. I have a scout selected. I can see the basket where I harvested one resource, but no basket where I previously harvested another.

If there’s no basket, then that resource should be available to harvest. In your screenshot, in theory that elephant should be harvestable but since the text says it is not, I don’t know what is going on. If the elephant is not harvestable it should have a basket.

I think the scroll is covering the basket as the text explicitly says needs more time to recover.

That said a resource can also be locked if you are too far from one of your cities. Not sure the distance, but if your scout is too far, it can not harvest (I want to guess in the 10-15 tile range)

I don’t think range is an issue since the city borders are visible at the top of the screen. I think you’re right that the tooltip may be covering the basket/harvested icon.

The tooltip, which is explicit, does not cover the basket. There is no basket on this elephant.

I’ve realized the Carthage scenario part 1 is a tutorial on a map with no foreign nations. Are all the parts of the scenario for begginers?

Where do I point my mouse to remind myself what special ability my nation has? Babylon -20% cost for urban specialists, Rome +1 fatigue, and so on.

Weird, must be a bug. This is what you should be seeing.


I look up nation details by hitting F1 then typing in the name of the nation, bonuses are listed there.

IF you have one of the overlays (like tile yields) locked, the basket doesn’t show. Should be fixed in the next update.

We have some mod documentation here: Support - Mohawk Games
Not sure if it covers console commands.

I haven’t been able to access those documents - I tried a few weeks back and again today and I sign up using email but then it says “check your email to complete the process” and I don’t have anything to click. I do get Mohawk emails as I signed up when I bought the game but the site won’t let me access those documents.

Also one of the documents is labelled “console commands” so it’s probably what I’m looking for (angry smiley!)

Edit: bah I think I see the problem - my PC uses my work email for google docs but I signed up using my personal email. Sigh, let me see if I can figure it out…

Edit two: OK I re-submitted my access request using my personal email so hopefully that will go through.

Oh, we probably forgot to make one of those docs public. I’ll fix in the morning.

Hmm it looks like I can access all the other documents fine just not the console commands. I guess that’s the only one I tried to open previously.

Should be fixed now

Where is the best forum to talk about Old World? I’ve enjoyed this thread, but it looks like quick questions are dropping off and there isn’t a thread for sharing anything more in-depth.

I hate to say discord, but huh, discord…

We do have 4 or 5 other threads. Perhaps this one?

My Landowner family is pleased by Holy War but offers “Make peace with every tribe and nation” as a crowning ambition.

Has anyone made a list of the missions families will offer?

How are the stats, characteristics, and archetypes of non-royal members of families determined?

When a non-royal member of a family dies, is a 19 year-old generated to replace?

Stats for characters are a product of that character’s archetype and traits. For instance, if you find someone with a high wisdom, it’s almost always because she’s a scholar (+3 wisdom) or schemer (+4 wisdom). And if her wisdom isn’t that number, it’s because she’s got some trait that changes it. For instance, educated will add two wisdom, whereas superstitious will subtract two wisdom.

In other words, the text will almost always determine a character’s stats. Some characters stats can change with the event system, but otherwise, stats are always just an expression of archetype and traits.

As for how archetypes are determined, different houses are weighted to produce different archetypes. I believe the specifics are in the Civilopedia somewhere.