I just finished my 4th recent game. The first 3 on The Good, the last one on The Noble. I’ve been using the Old World map, but playing different nations. The first one I lost, then I won the last 3.
I love this map. Each starting location felt very different. I don’t think I’ll continue to use it once I get through the nations, but it’s great to try from the different spots. It’s a huge map, so much of the game I have no idea who is doing what on the other side of the map. The downside is that turns can start to crawl a little towards the mid game, even on a new computer - but it isn’t anything intolerable.
A couple of weird thing about the 3 games I won. Each was an ambition victory at turn 140 +/- 5 turns. Also, in 2 of the games I don’t think I had any wars with a major nation. The other I think I briefly fought with one and made peace which was never broken. It’s been very easy to maintain the peace, so my game mostly consisted of fighting tribes and barbarians - then building peaceably checking off the ambitions. Not saying it is a bad thing, but I didn’t expect to be able to play so peacefully.
On my last couple of games I did turn down event frequency to low, and it did help. Towards the end of the game there can still be a lot of event / character upgrade windows - more than I’d like.
So, I tried not to dwell too much on the characters, and it did help. I focused on keeping the families happy. In the mid game during expansion I usually hit a spot where it gets a little rough to keep everyone happy, but then I sort it out. I try to pick a Chancellor with good discipline to pacify cities; a spymaster with good wisdom for science stealing; the diplomat doesn’t seem to matter too much since they only seem to get mission bonuses with the high synod. Of course the stats can help with the resources they generate.
This is probably the last time I’ll comment on it unless my opinion improves, but the character stuff feels like busywork. I don’t enjoy scanning the lists (even though they aren’t that long), assigned people to jobs. Maybe I have no imagination, but the characters are just bags of stats to me to fulfill some role. In RPGs with a story focus I totally get into the characters (think Dragon Age, Mass Effect, Guardians of the Galaxy). It’s just beyond the scope of a strategy game to make the characters that engaging, and that is kinda what it takes for me. Other wise they are just tools to try and win the game.
Luckily there is still a bunch to the game I do like, and I think that is a testament to the economy part of the game. I’d love it if the game also had some sort of logistics aspect for getting food / iron / stone and wood to the cities they needed to get to. Maybe the ability to define trade routes or maybe they automatically travel through the trade network. Then when at war you could try and strangle the enemy’s supplies and have to protect your own. Maybe it would bog the game down too much, but if anyone could get it to work I’d have faith in @SorenJohnson :-)
What map size and difficulty settings do people like? Once I’m done with the Old World map and go random, I think I would like to step the size down from huge so I could play faster games. Also I tend to be a player who tries to win via the path of least resistance. At what difficulty do you think it forces you to engage in the military side of the game more? Maybe that is also a factor of the map size? With the huge map I’ve had a very peaceful existence on The Good and The Noble.
Any other settings you find really improves the game?