The creators of the new RPG Outward describe the game this way:
Outward is an open world RPG that you play alone or with friends, either online or in splitscreen. It’s more than just an open world RPG you can play coop though: it is an adventurer life simulator. You live the life of an adventurer, from your humble beginnings up until your retirement. Your life isn’t only about killing monsters and looting: you need to eat, drink and sleep; preparing accordingly before jumping into danger. Everything is meant to feel more real and consequential, while still taking place in a high fantasy universe with magic and exotic creatures.
I bought this game last night on my Xbox One and have been playing off and on as I have time tonight. I appreciate the open nature of the game so far. I’m dying a lot, but I’m also enjoying the different scenarios spelled out for me for each death. The death scenarios help explain where I am and why I’m there after returning to the game world.
I know that the art and graphics are putting a lot of younger players off, but I love the art style because 2002 era EverQuest and Asheron’s Call artistry speaks to me much, much better than either WoW graphics or modern, bland photo realism in games.)
The world is hand-crafted rather than procedurally generated, and that’s another big win for me. I like that the things I’m finding were placed there with a purpose in mind. I also like that I’m not expected to just pop open a map screen and start running around trying to stamp out of hundreds quest, mission, and lore icons that seem to be so prevalent in many modern games (looking at you, Ubisoft).
I am still quite new to the game and have barely even scratched the surface, so while I don’t want to pretend to give an informed opinion just yet, I can say that the game is working for me in a lot of ways.
Because this seems like a game that will eat up some time, I figured I’d create this thread where some of us can talk about it, instead of trying to isolate relevant posts in the indie thread.