Path of Exile


#3776

I have to confess I overall like Bestiary. Even with the 3s window I have some concerns (when my cycloner was using Koam’s Primacy the damage spikes + cull were brutal) capturing for some types of builds. And lots of concerns for other types of builds. And the UI for searching the Bestiary isn’t all the way there (it’s easy to find a specific recipe, but filtering by type of creature isn’t quite as useful). But I think there are some nifty things that have been added to the crafting. And I mostly like where the “off” crafting options sit right now (with essences and beastiaries).

It’s been a rather lucrative league for me. I’ve started using the trade macro and I’ve made the most money by far ever in league trading. We’re talking easily in the triple digits of chaos (I’ve probably spent 200+ chaos on gear for builds at this point, and yet I have a healthy stack of C in my stash and I haven’t cracked any exalts. Speaking of). I’ve had three exalts drop which seems completely unreal. I can’t bring myself to spend them. I’ve considered it, but so far I haven’t decided on where to spend them. B est character is an 89 Cycloner and I want to make 90. I loved the chaos damage quilll rain build I tried but even at 6k evasion I still
explode to much in the low maps. I’m working on a molten strike shield build because I love durabiluty and think I’ll lead off next league with it. The cycloner is pretty tanky but probably needs either a 6l or for me to get serious about axe DPS (I’ve got a 440dps 5l axe right now). I want to get a character to 90 (never have), so I should probably look to spend more on him. But man the Molten Strike build is fun.

This league did feel like it could have used a beta period but they’ve improved the mechanics considerably and unlike Reddit I feel like the game is as strong as it’s ever been.


#3777

I went with LiftingNerd’s Ancestral Warchief Champion this league. Usually I run two toons - a starter based on a guide for guaranteed mid map farming, and a second I build myself.

AW Champ just hit 90 and is amazing. I know folk here have played AW before, but I recall the go to being Marauder Chieftain. Can’t speak to that build, but the Champion is just epic. Tons of damage with a cheap Kondo’s Pride (BIS sword would be Starforge). Dual totems with Ancestral Bond, of course and with the Champion Ascendancy they taunt 100% of the time. Bossing has never been so easy. It’s been so much fun to play I have not bothered with a second toon yet. I can already pretty much smoke T10/11, even with Increased AOE for clear and only slotting Conc Effect for the bosses (all on a 6L). Only mod that is a no-no is phys reflect and occasionally ‘can’t taunt’ if the boss is dangerous one.

I really want to get a Starforge and if I can flip the Shavronne’s that dropped last night, I have the currency for it. That will up my DPS by 50%, at which point I’ll be at 70k+ unbuffed per totem (with Conc Effect).

I had one exalt drop, which I held for a while until dropping it on a decent 6L chest at around level 80 or so.

This will probably be the first toon I take on Atziri, Guardians, Elder, Shaper, etc, if I can keep the map drops coming.


#3778

I more or less agree with this. The lack of polish on this league is notable, certainly feels like they didn’t test it sufficiently. But GGG did a good job reacting to the worst of the issues. I still find myself regularly failing to capture beasts because of lag at the wrong moment, or missing the beast in the giant spam of add spawns, or simply having to stay alive instead of throwing a net. And spirit beast spawn rates are still terrible, even after they were increased. But I do like the beastcrafting options, particularly the flasks and prophecy stuff. I’d probably like the aspect stuff too, if I ever got a chance to capture the necessary beasts.

I’ve taken down the Elder and his four guards in this league for the first time, three times now. I still have no idea how you’re suppose to dodge his dive-and-slow-the-hell-out-of-you attack, despite watching videos and reading the wiki, but other than that it’s gone pretty well on my summoner. She was 85 for the first kill in tier 7 map, and took him out in a tier 15 map at level 90.

You should be able to take regular Atziri without too much trouble if you’re doing well in tier 10 maps. Taken her down several times this league. I’ve not yet been able to face the uber version, it’s on my to-do list.

I’ve found maps for and killed three of the four Shaper guardians - still looking for the Phoenix. They’re tough, died once on the Hydra and several times on the Minotaur. The Chimera was pretty easy, but I suspect every build is going to have a different take on them - what was easy for a summoner is likely tough for others, and vice versa.


#3779

It’s somewhat odd to me because they have extensively beta’d with the player base in the past.

I haven’t had too much of a problem with “missing” since they added the “well if you toss it roughly where the beast is, it will auto target them” fix. However, I find necromancy nets impossible to use unless you can isolate the creature. They need a similar fix. Agreed the spawn rates are still too low.

Also, whenever I am told that my menagerie for a type of monster is “almost full” or whatever, I’m like “uh, which monster was that again I already got distracted and how do I even check?”. More UI loving needed there.


#3780

The problem with Bestiary is at its core: the fundamental mechanic runs contrary to the primary gameplay pattern. I don’t want to stop murdering things so I can dink around with capturing whatever, I want to murder things faster and more efficiently.

This is why Breach and Abyss were so great. A bunch of bonus, focused supermurder? Hell yes!


#3781

Ok then.


#3782

They also need to fix bestiary monster caps. Seriously annoying having maxed out capacity with useless mobs that then prevent capturing new monsters.


#3783

Amen, particularly as it relates to low level uniques. Having leveled a few alts, I had something like half a dozen Ungulath, Burning Menace, Great White Beast, etc sitting around. Wasn’t until I’d failed multiple times to capture some of the map-only spawns that I realized that the automatic capture replacement doesn’t work on low-level unique beasts in the same way that it replaces normal captures. So I had to fiddle with the altar, doing a bunch of useless recipes just to clear them out to make room.


#3784

My Cycloner (slayer), unfortunately, is having a bit of trouble on T9+ maps. A couple of deaths are my fault for being lazy. But I think some map mods just leave me a little too in the hands of luck. Increased crit rates/multi seems to be able to get through my defenses sometimes before I can flask/leech the health back. Immortal call doesn’t really help (you block one hit and maybe a couple more but then it’s down).

I’m not sure how I want to deal with it. I should leap slam into stuff more (since I have Fortify linked). I guess I could swap from a Granite flask to the one that offers flat phys reduction but that won’t help on spell crits (although I suspect it’s the phys that’s doing me in). I am at the point where any gear upgrades are going to cost and have more marginal benefits. Doesn’t mean they aren’t worth doing, but I should consider carefully what I do.


#3785

One of my least favorite things about PoE is the inability to tell exactly where the holes in your build are. Sometimes it’s obvious what killed you, but just as often you’ll be looking at your corpse and have no idea where the killing blow came from. One mob group that looks exactly the same as dozens of others that you’ve torn through is trampling you face-down into the dirt. Some kind of damage log would be really helpful.


#3786

I agree, but I think that’s a symptom.

The real issue is that the way stats and defenses are structured, damage starts to get ludicrously spiky right around act 8 or so, and keeps getting worse the further you progress. Defenses can sort of keep up, but the arms race means that it trends more and more toward the extremes. Either you are walking through trivial content with almost literally no chance to die, or you’re instagibbed by mobs you have no chance to react to.

It’s not quite that binary, of course, but the further you progress the more time you spend out toward those extremes. I personally believe that is the core of most problems with POE (which, to be fair, is the best Diablo-alike of all time and a wonderful game) and the cause of me burning out around yellow maps at best every league.


#3787

Yep, I hear ya. This is one reason that I pretty much only play non-melee toons up into the high levels. I might get through white and some yellow maps on a melee guy, but eventually I run into a wall of “welp, I may die at any time and have no recourse” and give up. I know some people figure it out, based on the build guides you see on the forums, but it’s not in my skill set.

So I gravitate toward characters that can stay out of the way - my go-to is summoner, but you can also do totems, various kinds of ranged attacks, anything that lets you keep moving the heck out of the way while dealing damage. Insta-death still happens but it’s much more rare, and I can almost always see afterward what I could have done differently to avoid it, even if I’m not entirely sure of the details.


#3788

Looks at third Marohi drop sadly.

I remember when you used to matter, even without 5l+.


#3789

Crap, might have hit the jackpot again, lol!

Threw a 100 jewellers at it to 6S it, then nailed the 5L with a single fusing!

This one seems hard to price, not sure where EV/ES is in the meta and it has a couple of linked off-colours. Poetrade does not have too much similar, tbh.

1-1.5 EX?


#3790

I suck at rare pricing, too. I usually post things at what I think is a high price, then if it hasn’t sold in a day or so, lower it until it does.


#3791

Are there any more stash tabs available in the guild stash? I want to dump some white and yellow maps in there to help folk fill out the atlas, but there ain’t no tab space! I think you are the only one that can add tabs or make microtransactions for the guild? Officers can’t do it…


#3792

Since hybrids aren’t in vogue, I think it might be hard to get 1ex for that, since you’re competing with Atziri’s Splendor (similar resist/ES and more EV for ~5c, similar resist and more ES/EV for ~15-20c) and T2 int and good life probably doesn’t make up the difference? Or if you remove the T2 int, similar hybrids are cheapish. Add 30c for the 5L.

Might be wrong though.


#3793

No, upon tweaking my poetrade searches and noticing Atziri’s Splendour pop up, I think you might be right. I’ll list it for 1EX and see how it goes though, most likely it may only move for similar price to AS.


#3794

Yeah definitely worth sitting on at least.


#3795

We have so much crap! Only the guild leader can add tabs, yes. They’re 50 points each, I think. If you donate some points to the guild I can accept them and add a tab next time I’m on. But don’t feel obligated. Feel free to clean some less useful items out, to make room in the existing space. Just try to leave a good selection for folks leveling alts!

Also if anyone needs any map up to tier 10, I got you covered, just ask. Have a decent selection of red tier as well, happy to help with those too if I have the ones you need.