OP Class
Lawful Good Ranged Slayer/Deliverer.
Role: Auto turret.

The alignment is important because you get bonus damage based on how far the enemies align is from your own. You also deal ranged backstab modifier damage. You’ll outclass even Ekundayo in kills, who is also an auto turret.

I actually would also recommend a sorcerer as there is no pure spellcaster companion in the game. Octavia is closest with only 1 Thief level but her school specialization is terrible closing her off to a lot of good spells. She is setup to be an Arcane Trickster though. (backstab damage modifier with spells)

Although magic is less OP than martial classes somehow. Especially at the end of the game. It’s true.

In hindsight Paladin might be fun. Because you might be able to talk shit to one of your companions who left a Paladin order…in order to become the worst class in the entire game: Tower Shield Specialist. No idea if that is possible though. Can anyone confirm?

Sadly, Kingmaker has minimal reactivity. The reactivity in Wrath is probably its coolest feature.

Thanks a lot - this was exactly the kind of info I was thinking of. Don’t usually have a difficulty with these kind of games, but it’s easy to start building a character on a new game, and then realizing you’ve gone the wrong way.

So I just learned something. This dude, Hedwirg, is the canon hero of the game. He’s in all of Linzi’s illustrations. He also has a 32-point build! He’s the only pre-generated MC that has that – the rest are the standard 25-point builds. His stats are 20/15/14/13/10/10. Using the default 25 point build the closest you could get to that would be 20/15/11/10/10/10. You can rename him and chose his levels normally after level 1 (depending on your difficulty settings). He starts as a level 1 fighter.

That immediately makes me wonder if there’s one for WotR.

Echoing this: does this game have a manual? I’d like to create a character, but it seems like I am shooting in a room darker than the caves of Wizardry The Five Ordeals.

It’s mostly in-game under the Encyclopedia.

I got a kick out of Pathmaker: Kingfinder when I dabbled in it, but it definitely suffered from too many words. Good luck wading through that Encyclopedia!

The first rule of good writing: USE FEWER WORDS.

It’s not Paragraphs of Eternity-- wait, Pillars of Eternity – level bad. But it’s bad.

(The writing, that is. The game itself seems kinda… good!)

Well, that’s one complaint that I’ve never heard about Kingmaker…

You’ll be happy to know that the sequel Wrath, does have a manual and it weighs in at a svelte 1004 pages.

@justaguy2 how do you feel about Disco Elysium? 😉

excuse me what even how what

The actual IRL rpg doesn’t even have a book that long, and in that you have to make the dungeons yourself!!!

(I assume, I haven’t played it)

I can never be bothered to read all the books and backstory in RPGs, I just play for the combat.

I just play them for minmaxing and to break the combat system, which is where a manual is sort of useful - and FAQs are a big no-no, as they are too happy to spoil that aspect of a game for you. I don’t think we were discussing the… zzz… lore. PoE even managed to make the combat log wordy!

But I got the right impression, then: i need to fire up the game with a dummy character to access the encyclopedia and take notes (ie write my own manual!) to create a character with that info. It’s a bit sad because I liked the"a stranger walks up to your table at the inn" classical spirit of the intro, and that pleasant feeling would be gone on a reboot. I’ll probably just roll with the rando I picked, and ride the game with it, after all!

With the Respecialization mod you can do a full respec at any time. This includes class and race if you want. There is no need to not play the Prologue (with it’s time limit which is very generous) to get a good idea of what you are doing then after you have a handle start to min-max at the start of Chapter 1 or 2 or whenever you want. It frees up the OCD of min-maxers considerably.

Nooooooo. One of the highlights of the Pathfinder games is that they do extremely well in detailing the history of the world and the characters that populate it. Love the link pop-ups in dialogue that give you extra pieces of lore, too.

Sure, there may be some things I don’t bother to read because I’m eager to move on (some books, for instance), but the writing is a full on plus in these games, and they’d have been worse off without it. Fortunately, just like how you can make combat easier with difficulty choice (like I do), you don’t have to spend a lot of time reading it you don’t want. Just get the gist and move on.

Although I don’t know how i feel about such crazy degrees of freedom, that’s very useful to know. Thanks!

The character building in this game is insane. I though D&D was bad back in it’s day, but this takes it to a completely new level. It’s fun to have so many options in the game, but the amount of knowledge required to craft characters for the higher difficulty levels is pretty insane.

Really enjoying the game, though. First game I’ve played since Baldur’s Gate that really captured that classic D&D feel. A pity they couldn’t figure out a way to make kingdom management aspect interesting. Also, the camping really ends up feeling like pointless padding out of the gameplay. It’s a good game, but it could have been great with just a bit more polish.

I really enjoyed my time with this game, but I never even came close to finishing! Steam says I played for 118 hours. I think I got my money’s worth.

The game is 1 or 2 chapters too long with quite some gaps between some of them (to allow for kingdom management).

I suspect a normal playthrough is at least 200 hours.

I have to say I do appreciate that they allow you to respec your characters. Two chapters into this, and I realize I am just not enjoying playing a sorcerer. Time to respec back into the Fighter/Wizard (or I guess Magi in Pathfinder) that I usually enjoy playing.

Well, I just might try this game again using Hedwirg and his Angry Inch!